So, Im creating a animation that relies heavily of it being 100% in sync with the audio. Halve way through the process of making the animation I thought about sending one of my colleagues a little snip of what I had so far, audio and all. At first attempt, it exported without audio because the audio was set to event instead of stream. So, I changed the audio from event to stream... all was well until I noticed that after changing it to stream the audio seemed out of sync and just longer in general. Which begs the question. Is there any way I can set the stream audio's play time to that of the animation's frame rate... If not, I would just like to know a way to fix this issue without having to restart my project.
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