Hi Nimit, Thanks for your help so far. Regarding camera and 3.8, it works indeed. But it's a bit more complex I just found out. Maybe it's going a bit off topic, but hopefully you give me some more info. I've made a simple sample project, just like you did. The thing is that I want to use stagevideo and away3d in an iOS app. Not together ofcourse, won't work, but first stagevideo, after that away3d, etc. But when starting the app I use the line of code to the is stagevideo is available : stage.addEventListener(StageVideoAvailabilityEvent.STAGE_VIDEO_AVAILABILITY, onStageVideoAvailable); If you do that, away3d won't render (you just see a black screen). If you comment out that line, away3d just work fine. The wierd thing is, it's just a listener to check of stagevideo is available. I don't instantiate stagevideo or something. Can you say if something is happening 'under the hood' when using that line of code? And it's even more wierd, when you attach the camera afterwards to stagevideo, away3d is working again! You can download the sample project here. Just play with uncommenting / commenting the 2 lines I already have made coments above : https://dl.dropboxusercontent.com/u/3404887/sv.zip It's not working on iOS, and the desktop it works great. And I'm using iOS 7.0, don't know if that has something to do with it.. ? Thanks!
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