I will preface all of this by stating that I have been working with Flash since Flash 5 in ~2002 - I'm quite familiar with it. There are issues that I am experiencing (that I have been experiencing) for years now, I'm wondering if there are any solutions: The transformation point changes the more I animate a graphic/movieclip. For example, I have mouth shapes in a single file and I tween them as characters talk. By default the transformation point (little white dot) is centered on the graphic/movieclip. After a few movements I notice that the transformation point starts to gravitate around a bit. It's not consistent in its direction either. After a while it's so far from where it should be that it makes animating mouth movements a giant pain. Originally I noticed it with graphics/clips that had frames of varying sizes, but the same thing happens even if everything within the clip is the same size. Audio. I have a few issues with this. Firstly, why can't I resize the audio dialog window to be as large as I like it, in order to see all of my audio? I have minutes worth sometimes, yet I can only view it all in a small window. This was fine when we were on 800x600/1024x768. Not so great at 2560x1440. Audio again. Audio seems to play much much louder in Animate than it does in anything else - why is this? I also notice that when I edit and lower the volume in a file (wav or MP3), nothing changes. For Animate's volume to be on par with other applications at 100%, I have to set Windows volume to around 40%. Why can't we set a default for a graphics options? eg: loop, first frame, play once. I set most to play once but by default it's set to loop, which means in my project (thousands of objects) I have to do this thousands of times. Why can't I export scenes as separate video files? This is a major issue, mostly because Animate has (and has always had) an issue keeping audio in sync across scenes if you export it all as one video. I had a script written for me that exports them separately and the issue disappeared. This should be native behavior. Performance with Animate 2019 is terrible. 2018 is a much smoother experience (8700K/GTX1080/32GBRAM/SSD), particuarly when working with the camera. Everything is so slow and delayed in 2019. I have a scene (with the camera zoomed in on it) and in 2018, when I play it in the timeline, it's completely smooth. If I do the same thing in 2019, it skips frames and feels janky. I'm currently working on a gigantic project and I would really like to sort these things out if possible. Thanks
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