Hello, in AS3 i used to do this for event bubbling (using evt.target or evt.currentTarget). mc1.addEventListener(MouseEvent.CLICK, myFunction); function myFunction(evt:MouseEvent) { evt.currentTarget.x=300;} So i write the function only once and added the listener to multiple Targets(symbol instances). mc2.addEventListener(MouseEvent.CLICK, myFunction); mc3.addEventListener(MouseEvent.CLICK, myFunction); How i have to re-write this in JS/HTML5 Canvas? I tried this.mc1.addEventListener("click", myFunction.bind(this)); function myFunction(evt) {this.evt.target.x=300;} But it does not work.
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