Flipline​ I think you're not completely understanding the Apple Technical Q&A you're referencing. Creating a 64 bit only update to your app could violate the App Store guidelines. However, that can be avoided by, as explained in the Technical Q&A, "Target[ing] a newer version of iOS that requires a newer device". As you know, iOS 11 completely dropped 32 bit support, so it runs exclusively on devices with 64-bit processors. When you create your update with AIR 30, if your target iOS 11 setting the MinimumOSVersion key your 64 bit only app should not be rejected. It might be that when AIR 30 is released the target iOS version is set to 11 by default, so you won't have to do anything. Now, that being said, I do think it would have been good to keep 32 bit support apps for a bit longer as the market share for those devices is about 20% - 23% (App Store - Support - Apple Developer) but you can for now continue to support those devices using AIR 29. chris.campbell​ pravishtis​ Also, it would be good to hear Adobe's justification for dropping support for the universal 32+64 bit IPA. I hope it meas they're optimizing the runtime or the code generation. That's me being positive but who knows.
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