Ok ClayUUID, That's exactly what I need! For each level will have 120 images. I tested but gave error: this.bt1.addEventListener("click", fl_Click1.bind(this)); function fl_Click1() { this.myImage.x = 25; this.myImage.y = 65; //MOVE IMAGE OK! } this.bt2.addEventListener("click", fl_Click2.bind(this)); function fl_Click2() { this.myImage.children[0].image.src = "images/star.jpg"; //TypeError: this.myImage.children[0].image is undefined }
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