It simply crashes, when doing this: if( CameraUI.isSupported ) { var deviceCameraApp:CameraUI = new CameraUI(); deviceCameraApp.addEventListener( MediaEvent.COMPLETE, imageCaptured ); deviceCameraApp.addEventListener( Event.CANCEL, captureCanceled ); deviceCameraApp.addEventListener( ErrorEvent.ERROR, cameraError ); deviceCameraApp.launch( MediaType.IMAGE ); } It shows the CameraUI, but it's black. And then it launches this error: [Fault] exception, information=ArgumentError: Error #3683: Texture too big (max is 2048x2048). Any ideas?
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