For multiplatform apps AIR might not be the best option now a day. But its still good for games, heavy in graphics, especially vector graphics, hundreds of vector images, that is rasterizing in real time and it's very well fit into the designer/illustrator workflow with one button export and update, kind of "secured" in the app, and your framework tuned to use it. And of course, you can rewrite the whole app working full-time, not a big deal, clients pay for support, but when you are INDIE game developer spend all your free time working after hours and on weekends, sacrificing time with family to be able to release your dream project - it's hard, and dropping support for AIR, means dropping support for many people who put a lot of effort, believes and personal life in to the tech - it is not a gentlemen action. I see it as very arrogant and selfish, like dropping a "best" child from the family because somebody said that we don't employ him instead of cure and educate the way they need.
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