Lightroom Classic-versie: 7.2 [ 1156743 ] Licentie: Creative Cloud Taalinstelling: nl-BE Besturingssysteem: Mac OS 10 Versie: 10.14.6 [18G9216] Toepassingsarchitectuur: x64 Aantal logische processors: 6 Processorsnelheid: 3,7 GHz Ingebouwd geheugen: 24.576,0 MB Beschikbaar fysiek geheugen voor Lightroom: 24.576,0 MB Fysiek geheugen gebruikt door Lightroom: 1.104,6 MB (4,4%) Virtueel geheugen gebruikt door Lightroom: 3.716,4 MB Cachegeheugengrootte: 13,2MB Interne Camera Raw-revisie: 894 Maximumaantal door Camera Raw gebruikte threads: 4 Camera Raw SIMD-optimalisatie: SSE2,AVX,AVX2 Virtueel geheugen Camera Raw: 18MB / 12287MB (0%) Fysiek geheugen Camera Raw: 19MB / 24576MB (0%) Schermen: 1) 5120x2880 GPU-info: Metal: AMD Radeon Pro 580X Toepassingsmap: /Applications/Adobe Lightroom Classic CC Bibliotheekpad: /Users/william/Pictures/airliners CC/airliners CC.lrcat Map Instellingen: /Users/william/Library/Application Support/Adobe/Lightroom Geïnstalleerde plug-ins: 1) AdobeStock 2) Aperture-/iPhoto-importeerprogramma-plug-in 3) Canon-plug-in voor tethering 4) Facebook 5) Flickr 6) HDR Efex Pro 7) HDR Efex Pro 2 8) Luminar 4 9) Perfect Resize 10) Tetheringplug-in voor Nikon Config.lua-vlaggen: None AudioDeviceIOBlockSize: 512 AudioDeviceName: Sennheiser USB headset AudioDeviceNumberOfChannels: 2 AudioDeviceSampleRate: 48000 Build: Uninitialized CoreImage: true GL_ACCUM_ALPHA_BITS: 0 GL_ACCUM_BLUE_BITS: 0 GL_ACCUM_GREEN_BITS: 0 GL_ACCUM_RED_BITS: 0 GL_ALPHA_BITS: 8 GL_BLUE_BITS: 8 GL_DEPTH_BITS: 24 GL_GREEN_BITS: 8 GL_MAX_3D_TEXTURE_SIZE: 16384 GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_TEXTURE_UNITS: 8 GL_MAX_VIEWPORT_DIMS: 16384,16384 GL_RED_BITS: 8 GL_RENDERER: AMD Radeon Pro 580X OpenGL Engine GL_SHADING_LANGUAGE_VERSION: 1.20 GL_STENCIL_BITS: 8 GL_VENDOR: ATI Technologies Inc. GL_VERSION: 2.1 ATI-2.11.25 OGLEnabled: true GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod