I am pretty knowledgable in Maya so I can let you know what I do. So assuming that you have a model you feel is ready to go into Dimension, here are some things that you need to do: 1. Make sure your model is UV'd. You can quickly do this by using the auto-unwrap feature (I think 2016 versions and later) 2. Not sure if this is crucial for Dimension, but I feel it is important to make sure all your polys are not more than 4 sides. 4 sides is ideal! (a quick check is done by having your model selected, go to Mesh>Cleanup and have "Select matching polygons" and check "Faces with more than 4 sides" then click apply. This will highlight the problematic polys.) 3. Freeze transformations and delete history on your model 4. Select the mesh you want to import to Dimension and go to File>export selection and make sure you are exporting it as an .obj 5. Now you can import it and test out your model! I like to make sure the model accepts decals and pre-made textures just in case. If not, go back and check your model!'I might be missing something, but this is what I do! Hope it helps
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