Helicopter Missile Smoke
- May 1, 2023
- 2 replies
- 418 views
Hi community,
I'm currently experimenting stuff on a dummy project and I'd like to create a missile firing from a helicopter that explodes near a walking person. At this point, I'm facing difficulties with creating the missile smoke to look the way it should after firing. I watched this video explaining something similar, using trapcode particular and a light object, but I guess it's not exactly working properly in my case, or I'm doing something wrong.
I'm attaching my screen recorded video so you can see how it currently looks. I changed the Trapcode Particular settings just as the guy in the video and used a cloud png image as an emitter layer source. It resembled a smoke texture, but when playing it from the timeline, you see that it starts developing downward, as the starting point moves down too, which is not how it should be. I tried motion tracking the helicopter from the video footage, tie a null object to the tracker and then tie the particular and light object to the null, but nothing changed. Also, the more I move the cursor through the time line, the smoke line keeps moving down, whereas i need it to stop moving down as the missile reaches the ground.
The other question I have is related to the smoke dispersing, as emitted smoke should slightly disperse into the air. Maybe I should change something from the Particular settings for that, but what exactly?
As always, your inputs will be greatly appreciated.
Thanks,
Nik
