Light sources become darker depending on the location of the light and camera
I'm attempting to animate a light source within the adobe 3d workflow. What I want to do is light a cube, by moving a spot light from one side of the cube to the other, but I have noticed that when I move my spot light to relatively the same angle as my camera, the intensity of the light becomes significantly lower. Not the intensity setting, but rather the visual bright-ness. Here's an example:

This is when the light is on the opposite end of the plane from the camera

This is when the light is on the same side as the camera.
Looking into it, there isn't any piece of geometry in front of the light causing this, no settings are changed besides light position, and I can consistently recreate it, even without my specific camera. With the light currently where it is, if I rotate my preview to the other side, the image is lit up as I would expect:

Am I missing anything? Maybe possibly a setting that I overlooked when setting this up? Any help is much appreciated 🙂