Outline elements by hue differential
I'm trying to create a simple outline effect base on differences in hue.
What I have is a sequence of renders from a 3D programme of a crowd simulation, each character gets a slightly different colour value, and that value is flat across each figure.
I'm able to get pretty close using choker, minimat, vegas or various other effects but the thing I'm struggling with is getting an outline between overlapping characters (from their different colour values). I can only achieve a outline round a whole group - i.e. following the alpha. Unfortunately, from testing, auto-trace doesn't really cut it as wierd things happen with persitant masks when characters cross behind each other.
You can see an example below. To be clear I'm trying to get the outline to follow each individual character in the group.
any suggestions of effects / techniques welcome

