Push a 3D object in Z space and adjust the curve to be super smooth
- August 20, 2021
- 2 replies
- 1911 views
I am having some real trouble trying to get a 3D object to push back from one position to another (in Z space) whilst also adjusting the Y position at the same time, and making it all look smooth, snappy and equal at the same time. I have trawled Google and Adobe Forums for any pointers, so this is my last resort!
I am familiar with separating dimensions, but when I try to do this and create my own 4x keyframes for a smooth zoom (with a very slow start, a very fast middle and a very slow end) all of the curves obviously want to do their own thing and it all goes out of whack. It's also very hard to then balance them all so they have the same velocity.
What is the best way to do this? I have attached a project file below; with two simple compositions:
EASE - NON SEPARATED DIMENSIONS
This is a standard in-and-out-point ease. I really cannot do better than this without separating the dimensions, which is where I start to run into issues. Usually this method is fine for bringing things on and off the stage, but with camera zooms / exponential zooms, I have a lot of trouble.
EASE - SEPARATED DIMENSIONS
Where you have a lot more control over the very slow start, very fast middle and a very slow end, but of course, not much control over the linking of the X,Y,Z values to make it an actual smooth transition..
I think I am going crazy here, and I know there must be an easy way to do this... I see incredibly smooth zooms on explainer videos, or even zooming out Google Maps into a Grand Theft Auto style map, like this one: https://www.youtube.com/watch?v=e1VhSPHe5-U
Any help would be much appreciated.
