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Hi,
I have developed an AIR mobile app for both Android and iOS devices. Now, I want to sell my app through Google Play and Apple stores.
1. How to implement in-app purchasing for Andorid and iOS in my AIR app
2. Does Adobe have support for implementing in-app purchasing?
3. Implementing in-app purchasing only once in my app will be enough to send it to both Google and Apple stores?
Kindly, guide me. Thanks is advance...
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AIR does not provide native support for in app purchase on both Android and iOS. However, you can use native extensions to implement in app purchases in your application. InAppPurchase ANE for iOS is bundled with Adobe gaming sdk.
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Thanks Varun...
Are there in plugins for Android which support in app purchasing?
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I used milkmangames ANE. (50$), because i didnt want to fork the code for each os.
http://www.milkmangames.com/blog/tools/
It was "easy" to set up (quotes: as easy as something complicate can be).
Consumables, or One-time-purchases worked out of the box, but restore, subscriptions and auto subscriptions (like newspapers) had bugs like hell and were unusable.
Also check out here for some free stuff (wich propably works as well as the comercial, "supported" stuff, stupid-me)...
https://github.com/freshplanet/ANE-In-App-Purchase
More ANEs:
http://sleepydesign.blogspot.de/2012/07/ane-free-air-native-extensions.html
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Distriqt has a plug in that seems to claim it will work for both iOS and Android. I have their ANE pack and currently using the Camera extension and trying out the Bump, the seem to work well but the documentation is not all that great, they do respond to emails although the wait time can be rather long.
http://distriqt.com/native-extensions#in-app-purchase
I too want to start implementing in app purchases but I dread doing it 3-4 different ways for the 4 stores I am in, Apple, Google Play, Amazon and I believe NOOK is getting IAP.
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