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I'm using Flash Builder 4.7.
I've replaced the AIRSDK folder with the latest version. Restarted Flash Builder and updated the application XML file to set the namespace to 3.6.
I get the following error when I try to test or publish my app.
Process terminated without establishing connection to debugger.
invalid application descriptor: Unknown namespace: http://ns.adobe.com/air/application/3.6
Launch command details: "/Applications/Adobe Flash Builder 4.7/sdks/4.6.0/bin/adl" -runtime "/Applications/Adobe Flash Builder 4.7/sdks/4.6.0/runtimes/air/mac" -profile mobileDevice -screensize 320x460:320x480 -XscreenDPI 163 -XversionPlatform IOS "/Users/me/Documents/Adobe Flash Builder 4.7/MyAppMobileApp/bin-debug/MyAppMobile-app.xml" "/Users/me/Documents/Adobe Flash Builder 4.7/MyAppMobileApp/bin-debug"
If I set the namespace to 3.1 it works but then I can't Export a Release build because of the default launch images needed for iOS.
I overlayed the AIR SDK many times in Flash Builder 4.6 but there seems to have been a folder change in Flash Builder 4.7.
It seems like you have replaced the folder, /Applications/Adobe\ Flash\ Builder\ 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK
This folder is used when creating an ActionScript project or ActionScript Mobile project. However, for a Flex Project, the SDK used is the same as used to be previously, /Applications/Adobe Flash Builder 4.7/sdks/4.6.0/ in your case. You will either need to use a ActionScript project or overlay the Flex SDK present at /Applications/Adobe Flash Builder
...
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It seems like you have replaced the folder, /Applications/Adobe\ Flash\ Builder\ 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK
This folder is used when creating an ActionScript project or ActionScript Mobile project. However, for a Flex Project, the SDK used is the same as used to be previously, /Applications/Adobe Flash Builder 4.7/sdks/4.6.0/ in your case. You will either need to use a ActionScript project or overlay the Flex SDK present at /Applications/Adobe Flash Builder 4.7/sdks/4.6.0/ with the AIR SDK you wish to use.
You can find instructions for the same at:
http://helpx.adobe.com/x-productkb/multi/how-overlay-air-sdk-flex-sdk.html
http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html
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That makes sense. Thanks for the prompt reply.
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Did you solve your problem, I have tha same message here
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Update your Flex Air SDK using the Flex SDK links on http://www.adobe.com/devnet/air/air-sdk-download.html
Look for
Note : Flex users will need to download the original AIR SDK without the new compiler. Mac Windows.
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Hi,
Your link is for AirSDK 3.6, I tried that before, no good on my pc
Then I tried AirSDK 3.5 and it's ok, same configuration
Thanks,
Ronnie
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Hi,
My project type is FlexMobileProject.
What should I do?
Overriding the compiler folder (/Applications/Adobe\ Flash\ Builder\ 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK) doesn't help
Overriding the flex sdk folder (/Applications/Adobe Flash Builder 4.7/sdks/4.6.0/) and my flex component are not compiling... all kind of flex errors
Please assist
Ronnie Kleinfeld
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Observation : Be careful how you unzip the AIR SDK into new Flex SDK Folder. Depending on your unzip program, some may note replace existing files with newer files if you just do right-click "extract here..". Then the overlay is uncomplete, and it will not work (spend two hours to understand that...). To check the unzip is ok, compare for exemple the /bin/adl.exe size and date in the downloaded package and in overlayed sdk.
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