When I add a file into the animation set to drive the animation of my model, it does animate but the animation is wrong.
I have an animation which was originally created in Cinema 4D and exported as a .fbx with the animation embedded. This file plays correctly when brought into Aero. However, I am using Substance Painter to texture the model. Painter removes the animation so I have exported from Painter with the textures embedded as a .gltf file. This file looks great in Aero but like I said, the animation has been removed. I then used the Animation Set file option to load the original .fbx file. This does bring back the animation but it does not work correctly. It looks good but the some pieces of the model are being animated incorrectly.
I am using the latest version of Aero on an M2 Mac with Ventura OS.