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Good afternoon,
Has anyone else had troubles with their fbx files (with materials baked in) showing up as either extremely metallic or completely matte? There seams to be no in-between, and I wonder if there is a method to adjust the reflectiveness that Adobe Aero will acknowledge? I have tweaked so many things and nothing is working. My models are in C4D and my PBR materials are composed with png from Adobe Substance Painter.
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Hi @KimPeeps are you exporting as .gltf? if so can you check in this gltf viewer: https://gltf-viewer.donmccurdy.com/ and let me know if the material is showing as desired there? Thanks
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Thank you for getting back to me. I have been exporting as an fbx for Aero because I can't get gltf to load into Aero for some reason. I get a pesky "Couldn't import asset. There was a problem reading the GLB file" pop up whenever I try bringing in gltfs. When I export as a gltf and view in the viewer you provided, the materials show up perfect. Any tips on exporting gltfs? Maybe I am doing something wrong there...
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I have since tried exporting as a glb instead of a gltf and this has given the best results thus far!