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I am creating a free to play game that will be launched on Steam. Can I use an Adobe font in TextMeshPro in Unity? I have seen conflicting arguments that on the one hand Adobe fonts cannot be used in Unity as I am creating a desktop app, but I also saw that TextMeshPro turns the font into a JPEG so it is okay to use it. What is the rule here?
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If the game hosted on Steam would have live font data inside of it I have doubts any typefaces from Adobe Fonts would work. Actual font files would have to be packaged into the game. Adobe Fonts data is somewhat hidden in the computer system; it isn't readily visible like font files in the Windows Fonts folder or Font Book in OSX. Even if the Adobe Fonts data can be accessed there are legal restrictions on using it.
If the Unity app is running on the computer locally and is rasterizing any lettering into pixel based images, so there isn't any actual font data in the game, then I think that would be okay. Letter shapes on their own cannot be copyrighted. But typeface names and digital font data can be copyrighted.
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