Copy link to clipboard
Copied
Is it possible to use ExtendScript to apply a LUT in AME?
The idea would go something like this...
SourcePath="/Path/To/SourceFile";
DestPath="/Path/To/DestFile";
Format="H.264";
Preset="/Path/To/Preset.epr";
ThisLut="/Path/To/Lut.cube";
FrontEnd=app.getFrontend();
Rslts=ThisFrontEnd.addFileToBatch(ThisSourcePath,ThisFormat,ThisPreset,ThisDestPath);
Rslts.SomehowAddALut(ThisLut);
Copy link to clipboard
Copied
Was anyone able to solve this?
Copy link to clipboard
Copied
Me three...
Copy link to clipboard
Copied
Actually, I haven't actualy tested this, but on further thought, would it be possible to have the script generate a custom .EPR file (which is actually an XML file) with the Input LUT node written in?