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Is it possible to use ExtendScript to apply a LUT in AME?

Enthusiast ,
Apr 30, 2018 Apr 30, 2018

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Is it possible to use ExtendScript to apply a LUT in AME?

The idea would go something like this...

  SourcePath="/Path/To/SourceFile";

  DestPath="/Path/To/DestFile";

  Format="H.264";

  Preset="/Path/To/Preset.epr";

  ThisLut="/Path/To/Lut.cube";

  FrontEnd=app.getFrontend();

  Rslts=ThisFrontEnd.addFileToBatch(ThisSourcePath,ThisFormat,ThisPreset,ThisDestPath);

  Rslts.SomehowAddALut(ThisLut);

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Explorer ,
Mar 23, 2022 Mar 23, 2022

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Was anyone able to solve this?

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Community Beginner ,
Mar 23, 2022 Mar 23, 2022

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Me three...

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Community Beginner ,
Mar 24, 2022 Mar 24, 2022

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Actually, I haven't actualy tested this, but on further thought, would it be possible to have the script generate a custom .EPR file (which is actually an XML file) with the Input LUT node written in?

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