• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Communicate with Stager

Participant ,
Oct 15, 2024 Oct 15, 2024

Copy link to clipboard

Copied

what is the best workflow pour start a scene in Stager and use it in Viewer...

 

I've tried a simple scene with a cube and a texture apllied to it and It don't the texture don't arrive at the same scale in Viewer. using USD file Format.

 

The worst is that the texture can't be transformed in Viewer (repeat, offset rotate)... you can just switch it to another one...

TOPICS
General Feedback , Workflow help

Views

208

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Oct 15, 2024 Oct 15, 2024

Hi, using USDz export is typically the preffered way to export from Stager to Viewer, and that should retain your texture transform. There may be a bug with the USD export that's causing the transform reset.

Votes

Translate

Translate
Adobe Employee ,
Oct 15, 2024 Oct 15, 2024

Copy link to clipboard

Copied

Hi, using USDz export is typically the preffered way to export from Stager to Viewer, and that should retain your texture transform. There may be a bug with the USD export that's causing the transform reset.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Participant ,
Oct 15, 2024 Oct 15, 2024

Copy link to clipboard

Copied

Ok, I shall try usdz instead of usd, but what about Glb? Which looks to will not be able to export textures and is unable to be openened with any other app?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Oct 15, 2024 Oct 15, 2024

Copy link to clipboard

Copied

Stager's 3D exports may have bugs in general, but we're actively primarily working on Stager support for USDz export.  GLTF/GLB isn't as high prioritized at this point, but if you're having issues please do feel free to report those on the Stager forums!

Senior Product Manager, 3D & Immersive

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Participant ,
Oct 16, 2024 Oct 16, 2024

Copy link to clipboard

Copied

LATEST

Hi,
USDz is not very common in our enterprise. Even if it popular for AR on iPhone and can be reviewed on Mac, the access on PC or in the cloud is very difficult. Microsoft don't support it natively and neither on Desktop or Cloud apps... even Powerpoint don't import it, that's why we prefer GLB which is most "usable" in a collaborative way.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines