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what is the best workflow pour start a scene in Stager and use it in Viewer...
I've tried a simple scene with a cube and a texture apllied to it and It don't the texture don't arrive at the same scale in Viewer. using USD file Format.
The worst is that the texture can't be transformed in Viewer (repeat, offset rotate)... you can just switch it to another one...
Hi, using USDz export is typically the preffered way to export from Stager to Viewer, and that should retain your texture transform. There may be a bug with the USD export that's causing the transform reset.
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Hi, using USDz export is typically the preffered way to export from Stager to Viewer, and that should retain your texture transform. There may be a bug with the USD export that's causing the transform reset.
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Ok, I shall try usdz instead of usd, but what about Glb? Which looks to will not be able to export textures and is unable to be openened with any other app?
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Stager's 3D exports may have bugs in general, but we're actively primarily working on Stager support for USDz export. GLTF/GLB isn't as high prioritized at this point, but if you're having issues please do feel free to report those on the Stager forums!
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Hi,
USDz is not very common in our enterprise. Even if it popular for AR on iPhone and can be reviewed on Mac, the access on PC or in the cloud is very difficult. Microsoft don't support it natively and neither on Desktop or Cloud apps... even Powerpoint don't import it, that's why we prefer GLB which is most "usable" in a collaborative way.