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How to build a large prototype without any performance issues?

New Here ,
Jul 09, 2021 Jul 09, 2021

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HI

 

I am busy developing a prototype for a project that in the end will probably have over 140 pages.
Already now at 80+ I am hitting some serious performance issues.
Does anyone have advice how to manage larger projects?


Can I break it up into different files and then when running through the actual working prototype jump from one file to another? I have searched and cant find anything on this.

 

Or maybe its my system thats suffering and not an XD issue, using a 2017 Mac Book Pro with 8G Ram?


Thanks

Lee

 

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correct answers 1 Correct answer

Engaged , Jul 13, 2021 Jul 13, 2021

- Create simple components. Avoid at all cost to create nested components.

 

- Delete elements in the artboard that won't be show. I was used to duplicate artboards and create elements of top of the previous elements (for transitions) and duplicate this new artboard, but I was leaving elements that would never be acessed in that artboard. So the tip is: delete elements in the background of the artboard that won't be acessed.

 

-If it happens to leave background elements for aesthetic only (like a da

...

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Adobe Employee ,
Jul 12, 2021 Jul 12, 2021

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Hi Lee,

 

Thank you for reaching out. Please check out this post: https://community.adobe.com/t5/adobe-xd/error-44-when-sharing-documents-in-xd/td-p/10635971 for few suggestions that might help you build a big prototype.

 

I am also keeping the discussion for our experts if they want to share their experiences.

 

Thanks,

Harshika

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Engaged ,
Jul 13, 2021 Jul 13, 2021

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- Create simple components. Avoid at all cost to create nested components.

 

- Delete elements in the artboard that won't be show. I was used to duplicate artboards and create elements of top of the previous elements (for transitions) and duplicate this new artboard, but I was leaving elements that would never be acessed in that artboard. So the tip is: delete elements in the background of the artboard that won't be acessed.

 

-If it happens to leave background elements for aesthetic only (like a darkened background for a dialog message or something, delete triggers from elements that shouldn't be acessed in that artboard.

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