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How to remove unused library components

New Here ,
Feb 21, 2022 Feb 21, 2022

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Hello all, maybe some of you have faced the problem of disability to remove unused components that were borrowed from published library. Could you please share the variant of solving this problem. For now I don't have an option to remove these components from assets. Thanks!

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Design , How to , Missing feature

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correct answers 1 Correct answer

Adobe Employee , Feb 21, 2022 Feb 21, 2022

Hi Marina5CAC,

Thank you for contacting us and sorry for the trouble , Please go to the source document[ published doc] in the document assets panel, Right click on the component[ which you don't want further ] and context menu will come, and choose delete , the component will be deleted from the assets panel.

Hope it helps,

 

Regards, 

Ashwini

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Adobe Employee ,
Feb 21, 2022 Feb 21, 2022

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Hi Marina5CAC,

Thank you for contacting us and sorry for the trouble , Please go to the source document[ published doc] in the document assets panel, Right click on the component[ which you don't want further ] and context menu will come, and choose delete , the component will be deleted from the assets panel.

Hope it helps,

 

Regards, 

Ashwini

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Community Expert ,
Feb 22, 2022 Feb 22, 2022

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As mhiremat@adobe.com mentioned, keep in mind that libraries are essentially an XD file that's been published as a library, and then those assets are used in other files. You must open that original library file and delete the unwanted components there. Just keep in mind that this will make them unavailable across all the XD files using thay library, not just the file you're working in!


— Adobe Certified Expert & Instructor at Noble Desktop | Web Developer, Designer, InDesign Scriptor

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New Here ,
May 18, 2023 May 18, 2023

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Thanks a bunch 

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Explorer ,
May 19, 2023 May 19, 2023

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To remove unused library components from your project, you can follow these general steps:

  1. Identify unused components: Review your codebase how to slow down balding reddit and identify the library components that are no longer used or needed. Unused components are typically those that are imported or referenced but not used anywhere in your project.

  2. Use static code analysis tools: Utilize static code analysis tools or IDE plugins that can help identify unused code and dependencies automatically. These tools can scan your project and provide a list of unused library components, making the identification process easier.

  3. Review and verify: Once you have identified the unused components, review the list and verify that they are indeed not being used. Sometimes, certain components may be indirectly referenced or used in specific scenarios, so it's essential to double-check before removing them.

  4. Update your code: Remove the import statements or references to the unused library components from your codebase. This includes removing import statements in the source code files and any related instantiation or usage of those components.

  5. Test thoroughly: After removing the unused components, thoroughly test your application to ensure that it still functions correctly. Run your unit tests, perform integration testing, and check for any potential issues or regressions that may have been introduced during the removal process.

  6. Update dependencies: If the unused components were part of external libraries, you may consider updating those libraries to their latest versions. Keeping your dependencies up to date can help improve performance, security, and compatibility with other parts of your application.

  7. Repeat periodically: It's a good practice to periodically review your codebase and remove any unused components or dependencies. This helps keep your project clean, reduces unnecessary bloat, and improves maintainability.

Remember to use version control (e.g., Git) throughout the process so that you can easily revert any changes if needed. Also, consider documenting the removal of unused components in your project's documentation or release notes.

Keep in mind that the specific steps may vary depending on your programming language, development environment, and build system. It's recommended to refer to the documentation or resources specific to the libraries and tools you're using for more detailed instructions..............

 

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Community Beginner ,
Mar 31, 2024 Mar 31, 2024

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