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Moving from Muse prototypes to XD - Query about review experience

Participant ,
Nov 22, 2018 Nov 22, 2018

Hi Folks,

We've spent the last few years building design prototypes in Muse for client review. These included type, imagery, transitions and many other Html tweaks to represent as near as dammit a final website to sign off on. Including automatic responsive breakpoint display when the user adjusted the browser size.

My question is related to publishing and clients who are potentially not as advanced in understanding collab prototypes. In Muse, we created a website, uploaded it to a subdomain on our site and sent them a link. They would review, make notes (In their own doc, whatevs) and then feedback.

Is it possible to publish a XD project without all the collab bollocks - Essentially a website in a browser without all the commentary and extra features. You know how clients are - they don't get that the adobe real estate is not part of the final web intent / prototype.

I want to dive in and I have done the basic XD tutorial but cannot see a resolution to the above - Not sure the product is evolved enough to build a proper website experience sans the Adobe "wrapper".

Many thanks in advance!

Cliff

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correct answers 1 Correct answer

Adobe Employee , Nov 22, 2018 Nov 22, 2018
  • With Muse - Different designs for desktop and mobile are done in same canvas with breakpoints which respond according to the browser width. Clients drag a browser handle and the design responds accordingly. My assumption with XD is you send your client a series of prototypes - one for each device?
  • With Muse - You were able to edit HTML to do custom transitions, animations, tiles etc. Are there limit
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Participant ,
Nov 22, 2018 Nov 22, 2018

Hi,

Just an update. I'm a bit of a dork as I see if you share "Open in full screen" it takes care of that real experience issue.

So can I change the query a little and find out re: Differences in workflow:

  • With Muse - Different designs for desktop and mobile are done in same canvas with breakpoints which respond according to the browser width. Clients drag a browser handle and the design responds accordingly. My assumption with XD is you send your client a series of prototypes - one for each device?
  • With Muse - You were able to edit HTML to do custom transitions, animations, tiles etc. Are there limitations in XD for this and what are they?
  • Building menus - We were able to build drop down menus, supermenus, animated shapes and sliding content areas for shoot out content etc. Is this possible - As all the tutorial videos look like they use static content symbols.

Thanks so much!

Cliff

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Adobe Employee ,
Nov 22, 2018 Nov 22, 2018
LATEST
  • With Muse - Different designs for desktop and mobile are done in same canvas with breakpoints which respond according to the browser width. Clients drag a browser handle and the design responds accordingly. My assumption with XD is you send your client a series of prototypes - one for each device?
  • With Muse - You were able to edit HTML to do custom transitions, animations, tiles etc. Are there limitations in XD for this and what are they?
    • Adobe XD does not generate HTML and CSS code that you can edit. There is a plugin that generates HTML and CSS currently but from what heard, it has some issues that are being ironed out. Even after that is done, I am not sure that you will be able to get all the info that you requested for.
  • Building menus - We were able to build drop down menus, supermenus, animated shapes and sliding content areas for shoot out content etc. Is this possible - As all the tutorial videos look like they use static content symbols.

Let us know if that helped.

Thanks,

Preran

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Adobe Employee ,
Nov 22, 2018 Nov 22, 2018

Have you tried disabling the comments and hotspot option when you publish? I tried and I wasn't able to see those options in the browser after publishing the file.

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