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When using buttons with hover states, I noticed that there's a slight delay before I can click the button (after hovering over it).
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When you say slight delay, can you put a number to it so that we can have a look and let you know?
Trying to insert an animated GIF here, let's see if this works. So you can see there's a slight delay before the pointer changes and the object is clickable. This is confusing to people I send prototypes to.
The ability to click waits for the hover animation to complete. So if my hover animation duration was set to 0.6s, it would take 0.6s before I would be able to click the button. This also applies to the ability to hover over other buttons - a hover animation would have to complete before the new hover animation on the new button would begin.
Exactly, and this behavior is undesirable. Users would mouse over and click a button immediately, and find that it doesn't work. IMO that's confusing.
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In Prototype mode, for the Hover trigger, have you tried setting the Action to Transition, and Animation to None? There wouldn't be a delay then.
I imagine that might indeed work, but it's not the desired effect since I do want to use hover. I just think the click hotspot should be active right away.
I hope that makes sense.
Interesting, so I can see two use cases here:
So my concern is related to #2. My users are likely to be confused when they mouse over a button and immediately click it, and get no result.
I agree that the click should be immediate on hover for prototypes for both developers and end users as full animations would/should always be available if you hover and don't click (for devs to see), but we don't want to have devs code a click after an animation. Real-world use case is a button fires its click state/animation/experience on click... not after a set hover animation time.