Do you really need to build a voice interaction for your site? How do you test your voice interaction? How do you overcome some of the challenges inherent to a voice-only experience? Cara Neel has some great answers and suggestions for you in her article.
In this very comprehensive post, seven leading game designers, developers, and accessibility advocates share their tips for a better prototyping and testing process, including best practices for defining gamepad controls.
Val Head, animation expert and design evangelist at Adobe believes that with these principles, you will be doing better than 90 per cent of your friends. This post will take you away from thinking in terms of linear animation towards designing choose-your-own-ending kind of scenarios.
How do you get started with designing responsive layouts? Is mobile-first the best possible approach? What are the features in XD that will help you quickly design responsive layouts? Andy Vitale, UX Director at Suntrust Bank answers these questions and more in this blog post.
This blog post by Chris Duffey explores how designers can use Artificial Intelligence and Design Collaboration platforms to avoid repetitive, time consuming tasks, and make smarter decisions. The team also discusses the importance of bringing together cross-functional teams to improve user experience at every touchpoint.