Can you create a bezier curve in XD where one handle has a greater magnitude than the other? This is possible by pressing option, but then the linearity beween the two handles appears to be permanently broken.
The settings are the opposite in Illustrator. Illustrator lets you resize the magnitude of the handles individually, but doesn't let you maintain a symmetry. If someone wants to answer how to do the opposite in Illustrator that'd be great too.
EDIT: I just found that you can symmetrically scale bezier curves using the scale tool in Illustrator, so that answers that part (Solved here: https://graphicdesign.stackexchange.com/a/27997/155676). But still need to figure out the XD question.
It looks like Sketch has a specific tool for addressing this issue. See "point type" menu. Is there anything equivelent in Sketch?
I find out that after destructing symmetry with "Alt" dragging of handels there is only one possibility:
Change anchor point mode for changing its mode from "corner point" to "smooth point" - but it distruct your curve. If we reselect that anchor point again symmetry stack back. That means that xd created a new point from scratch.
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Yes, you don't seem to be able to keep the point from becoming a 'corner' point and move both handles simultaneously. A small workaround - you can hold shift while dragging the handle, and it will snap to the axis of the other one.
Thank you for reaching out. In addition to what Ares and Spas has said, I have found a similar request which has been raised in past here: https://adobexd.uservoice.com/forums/353007-adobe-xd-feature-requests/suggestions/12962355-round-cor...
We would request you to please submit your feedback and upvote the request to add your voice.
Hope it helps.