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While playing (long) auto-animate transitions (e.g. a 5sec loading animation) it is not possible to trigger any keyboard/gamepad events (e.g.in order to jump to another view). This is annoying.
Click events -on the other hand - are possible to abort running transition at any time.
I am not shure that this is a bug. It can be by default.
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Why should it be allowed to click while transition but a key event is not allowed intentionally? For me it is clearly a bug.
By the way, voice is also not working while any transition is ongoing.
I was introduced to report bugs here, but sure I can post it in Uservoice as well: