I am looking for a feature to nap objects to already existing geometry. So for example I have an existing line and want to draw a rectangle, which starts exactly at one endpoint and ends (with one side) at the other endpoint of the line (like object snap in AutoCAD for example).
For the moment I would be fine with snaping to endpoints, more advanced it would be great to have "variable" snapping to edges/lines as well.
Any help welcome.
Thanks for reaching out. This does sound like a great feature request. I found a similar request on our XD UserVoice page, I'd request you to upvote the request if it explains your concern: https://adobexd.uservoice.com/forums/353007-adobe-xd-feature-requests/suggestions/33666172-snap-to-a...
Or you can post a new request here: https://adobexd.uservoice.com/forums/353007-adobe-xd-feature-requests
This is the best way of communicating with the Engineering and Product Management teams regarding issues and suggestions so they can be implemented in future releases.
As a workaround, you can use Align to pixel grid + alignment tools to align the objects.
thanks a lot - I did both and will stick to the workaround for the time being!
Copy link to clipboard
As I read your description, I'm honestly thinking: "this is already very well possible" !
I'm wondering what you're missing while drawing or moving objects. The Smart Guides offer more than enough visual relations and cues between the geometries of all kinds of shapes and artboards. (Snap to any segment of a line is the only thing missing.) Another thing which might be difficult, is starting new shapes at the exact end of an open vector, because XD assumes you want to move the anchor point itself. (Locking the line helps.)
BTW: the mentioned request on UserVoice is more about having elements snap within eachother, which has been elegantly solved by the recent Responsive and Padding features.