Highlighted

How to make working checkboxes

New Here ,
Apr 27, 2019

Copy link to clipboard

Copied

I found this page which *seems* to imply that it's possible to create selectable checkboxes in your XD Prototype:

https://adobexdplatform.com/plugin-docs/reference/ui/elements/checkboxes.html

But I can't for the life of me figure out *where* I can edit that HTML? I did s search in "plugins" to try to add a plugin to do it, but still can't find it.

It also says "Checkboxes do not receive keyboard or pointer events" does that mean I'm wasting my time and the checkboxes aren't selectable? I want to use this for user testing.

Adobe Community Professional
Correct answer by cmgap | Adobe Community Professional

The link you've posted is for app developers and explains how to add a checkbox when creating a new plugin.

The only way I know of to simulate a check box is to create both  checked/unchecked states and link it in the prototype.

Views

4.2K

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more

How to make working checkboxes

New Here ,
Apr 27, 2019

Copy link to clipboard

Copied

I found this page which *seems* to imply that it's possible to create selectable checkboxes in your XD Prototype:

https://adobexdplatform.com/plugin-docs/reference/ui/elements/checkboxes.html

But I can't for the life of me figure out *where* I can edit that HTML? I did s search in "plugins" to try to add a plugin to do it, but still can't find it.

It also says "Checkboxes do not receive keyboard or pointer events" does that mean I'm wasting my time and the checkboxes aren't selectable? I want to use this for user testing.

Adobe Community Professional
Correct answer by cmgap | Adobe Community Professional

The link you've posted is for app developers and explains how to add a checkbox when creating a new plugin.

The only way I know of to simulate a check box is to create both  checked/unchecked states and link it in the prototype.

Views

4.2K

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Apr 27, 2019 0
Adobe Community Professional ,
Apr 28, 2019

Copy link to clipboard

Copied

The link you've posted is for app developers and explains how to add a checkbox when creating a new plugin.

The only way I know of to simulate a check box is to create both  checked/unchecked states and link it in the prototype.

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Reply
Loading...
Apr 28, 2019 1
Sjaani LATEST
Adobe Community Professional ,
Apr 28, 2019

Copy link to clipboard

Copied

In XD you're creating a concept not a fully working model. As long as you show that the intention is for that feature to be a checkbox then you've got a working prototype.

As cmgap suggested the aim is to simulate a checkbox and the prototype stage would be a good way to do that.

You can use features from a UI kit or create your own.

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Reply
Loading...
Apr 28, 2019 1