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How to use Overlays in XD prototype?

New Here ,
Jul 08, 2021 Jul 08, 2021

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I am dealing with a weird situation here and i would love some help please. So i am in prototype mode and i have imported a png file displaying an android keyboard. When i try to use a button with a tap trigger that would lead to the keyboard as an overlay it seems that i cannot choose the keyboard. I tried everything. I made the image keyboard component, masked with shape, but it is not there for adobe xd. The other way around is working. You can select the image (keyboard) and set a trigger-like tap that drives you to an artboard. What should i do ? Help pleaxd.pngaxd2.pngase !

 

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Community Expert , Jul 08, 2021 Jul 08, 2021

The overlay needs to be an artboard

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Community Expert ,
Jul 08, 2021 Jul 08, 2021

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The overlay needs to be an artboard

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New Here ,
Jul 08, 2021 Jul 08, 2021

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Thank you, Kenneth! problem solved 

 

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New Here ,
Feb 07, 2024 Feb 07, 2024

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Hi Kenneth, 

I'm having a similar problem and I cannot find a solution for it. 

I'm trying to use an overlay on a long (scrolling) Landingpage for a desktop version. Unfortunately it seems like I cannot move the green Overlay frame lower down on the layout, since it apparently has to stick inside of the viewport. I don't want to change the size of the viewport. Is there anything I can do to move the green overlay frame? 


Bildschirmfoto 2024-02-07 um 12.43.00.png

 

Bildschirmfoto 2024-02-07 um 12.42.36.png

 

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Community Expert ,
Feb 07, 2024 Feb 07, 2024

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You can try using component states instead of overlay

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Adobe Employee ,
Jul 08, 2021 Jul 08, 2021

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Hi Ilias, 

 

Thanks for reaching out. I found a UserGuide that might help you so please refer to this guide https://helpx.adobe.com/xd/help/add-overlays.html and let us know if this helps or if you need any further assistance.

 

Regards

Rishabh

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