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Is Adobe XD "play preview" 100% scale?

Community Beginner ,
Jun 23, 2018

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Hi All,

I'm new to Adobe XD and currently getting an understanding of it by creating a website prototype—I am generally clicking the "Desktop preview" Play button at the top right-hand corner to see how its looking, however, when I publish and view the link in a browser (Enlarging it with the full-screen arrows) it seems to be a lot more zoomed in then the desktop preview.

So my question is which one is the actual size? The desktop preview or the published version? Just checking so I can understand the final fonts sizes and layout etc.

Thanks!

Aaron

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The published version in fullscreen is the size that you are designing at. On desktop in the preview window we scale the prototype to fit the available space.

It's probably easiest to check in XD by changing the zoom to 100% (Cmd/Ctrl + 1) and looking at the size.

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Is Adobe XD "play preview" 100% scale?

Community Beginner ,
Jun 23, 2018

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Hi All,

I'm new to Adobe XD and currently getting an understanding of it by creating a website prototype—I am generally clicking the "Desktop preview" Play button at the top right-hand corner to see how its looking, however, when I publish and view the link in a browser (Enlarging it with the full-screen arrows) it seems to be a lot more zoomed in then the desktop preview.

So my question is which one is the actual size? The desktop preview or the published version? Just checking so I can understand the final fonts sizes and layout etc.

Thanks!

Aaron

[Here is the list of all Adobe forums... https://forums.adobe.com/welcome]

[Comments is to ask about the operation of the Forum, not a specific program]

[Moved from the Comments forum to the specific Program forum... Mod]

The published version in fullscreen is the size that you are designing at. On desktop in the preview window we scale the prototype to fit the available space.

It's probably easiest to check in XD by changing the zoom to 100% (Cmd/Ctrl + 1) and looking at the size.

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Jun 23, 2018 0
Adobe Employee ,
Jun 25, 2018

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Hi Aaron,

Thanks for using Adobe XD and sharing the feedback. As per the description, you are unable to get the actual size of your prototype in fullscreen mode. I would request you to vote for this feature here: - View and share design prototypes at actual size – Adobe XD Feedback : Feature Requests & Bugs, you may also provide more information to the team in your comments.

Hope this helps, thanks.

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Jun 25, 2018 2
Community Beginner ,
Jun 25, 2018

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Hi Atul,

Thanks for the feedback—I assume you mean full-screen preview mode not the published prototype fullscreen?

So is Stuart's comment is correct below?

Thanks.

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Jun 25, 2018 0
Adobe Employee ,
Jun 25, 2018

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The published version in fullscreen is the size that you are designing at. On desktop in the preview window we scale the prototype to fit the available space.

It's probably easiest to check in XD by changing the zoom to 100% (Cmd/Ctrl + 1) and looking at the size.

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Jun 25, 2018 3
Community Beginner ,
Jun 25, 2018

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Thank you Stuart—Exactly what I was after!

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Jun 25, 2018 1
Adobe Employee ,
Jun 26, 2018

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Thank you for letting us know that your question was answered, and marking the answer as correct - appreciate it!

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Jun 26, 2018 0
Community Beginner ,
Oct 03, 2019

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Hi Stuart,
The prototype is not responsive according to the page, this is very bad in a presentation. In the attached image I show how the Marvel resolvable this in a very simple way, regardless of the screen size the prototype follows its actual size, this would make the Adobe XD perfect. To get around this I need to warn my client that he should view in full screen (F11) and in the format according to what I did.

SharedScreenshot.jpg

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Oct 03, 2019 2
New Here ,
Jul 26, 2019

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Jul 26, 2019 0
Community Beginner ,
Oct 03, 2019

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It's not a solution, it's a quick fix kkkkkkk

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Oct 03, 2019 2
New Here ,
Nov 27, 2019

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Hey Adobe - why?? Why scale to fit available space? What are you thinking? Prototypes are built, mostly, to a specific size. It's paramount that this size carries forward to any client presentation. I really don't understand your logic here 

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Nov 27, 2019 8
New Here ,
Jan 16, 2020

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Is this fixed yet?

 

I need to view my text at the size it was designed. 

 

I designed my artboard at 1680 wide to match the width of my 2019 15" MacBook Pro. When I preview my file I still get bars. I check the browser width and its 1680, I check the zoom and its 100%.

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Jan 16, 2020 1
Adobe Community Professional ,
Jan 17, 2020

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No of course not, because it's too damn difficult to take all the variables into account which might influence whatever text size those dreaded users eventually see on their screens. Your designs should be intended to give your valued client and routined front-end developer a fairly good idea what you're striving for. But the end result is always a mix of system and browser inconsistencies, and user preferences. So keep margins in mind while desiging and don't expect pixel perfect executions of your designs. 

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Jan 17, 2020 0
Community Beginner ,
Feb 03, 2020

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Hi Peter,

My knowledge in development is brief and very superficial, you say it is very difficult so I believe. But, you already do incredibly complex things at Adobe and would this problem be very difficult? Attached is the print of Marvel's export configuration, with this feature the prototype ignores the screen size and displays the prototype in its actual size, as it was designed.

This problem creates two other problems, one for me and my client. The first, I need to export the screen in PNG and view it in the browser to analyze its consistency and actual size in action. The second problem is when presenting to my client, for him to view the prototype in real size I must request that it enables F11 and be on a screen compatible with the resolution from which I projected. In such a complete program it is somewhat frustrating to see that something so crucial is missing.
SharedScreenshot.jpg

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Feb 03, 2020 2
Adobe Community Professional ,
Feb 03, 2020

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How nice of such software, to give the impression that you can rely on this setting ! Well, maybe you can – during a preview. But for the real thing it's just impossible to let all browsers or mobile devices render a web or app design exactly as the intended design.

E.g. you state "as it was designed" – on whose screen, at which resolution ?

Especially when users hit the Cmd or Ctrl + or - to zoom in or out on a webpage, the differences are staggering...

 

Designing without any fluidity and flexibility in mind (for positioning, scaling, text sizing) will only result in frustrations at both the designer's as well as the user's end.

 

But apart from all the user's influences and browser mis-alignments, could you be more precise at what point and what kind of preview you experience as being off-size ?

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Feb 03, 2020 1
Community Beginner ,
Feb 20, 2020

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Just fix the app already - what's taking so long? This bug was raised two years ago. Your comments area all valid Peter, but no one is talking about that. We are simply saying fix the preview pane not to scale our designs - its simple. Its like designing for 16:9 ration and then intentionally getting my aspec ratio wrong so that you could see black bars around my design. 

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Feb 20, 2020 3
Community Beginner ,
Apr 28, 2020

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Hello Peter, me again. This is a project that is being developed, designed with a width of 1920px, but when sharing a presentation on Chrome it has these white bars on the sides. Colleague LucasCzuchraj said exactly the same, I left an attached image to clarify the problem (my prototype).

 

my prototype.png

 

How to solve this problem? In the right corner when I click on the clipboard the XD shows me this option (XD problem), here I am saying that the window height is 1080px, you could easily work around this problem by placing the option "ignore window height" for example . This will allow my prototype to obey only the width and not the height, the width cannot be fixed either, projects with 1920px width opened in 1366px wide browsers cannot be resized, the sides must be cut.

 

XD problem.png 

Rolagem = Scrolling / Altura da janela = Window height

 

It seems that you do not use your programs or listen to your customers, we have been complaining about this problem for 2 years and it seems that you do not exercise or simply ignore it. Another very important thing, the scroll of the projects is very stuck in Chrome, regardless of the size of the project, it is horrible, it seems that the file is very heavy.

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Apr 28, 2020 0
Adobe Community Professional ,
Apr 28, 2020

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I hope the last paragraph of your post was addressed to the Adobe XD team members – not me personally 😉 

 

As with the other suggestions I've made: for how it's working now, you need to regard your protype (designed at that size) to be a representation for that size. And that size is just an indication of how screens around this width will look. It's not responsive, it's not the real thing yet, it's just a mock-up, at best a prototype with some interactive capabilities. Anyone in your team or testing pool needs to be aware of that.

 

Furthermore, there are conflicting requests in this discussion already. Some users want the design to stay at the exactly designed size (which hopefully fits the reviewer's screen size), Adobe XD tries to scale it when it doesn't fit, while others want their design to be responsive, so it will move stuff from and to margins when viewers resize their browser or use a dufferent size mobile screen. So who gets it ?

 

Let's leave the testing of how the responsiveness truly works to the technical stage, when development has taken over and will try to let their frameworks fit the content nicely to each screen and device, according to your respective designs.

 

However, if you think Marvel serves you better at this, at this moment, then feel free to switch.

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Apr 28, 2020 1
Community Beginner ,
May 08, 2020

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What's the point of having a preview function in a prototype design tool that doesn't represent the dimensions of the designed artwork? It took me a long time to realise that what I was seeing in the preview wasn't representative of any aspect of my design and was wondering why the developed websites were all far larger in element and type size than my artwork.

 

The width of the artwork makes no difference in the way the preview functions, it automatically shrinks the artwork in preview by around 25%. The example below has a content width of 1200px (represented by the box... you can see the width of that box on the right hand side) in the artwork but when previewed that same area of the artwork is only 900px in width. The artboard width is 1920px in width but if I reduce this the preview merely places black areas either side of the artwork, it doesn't scale it up to fill the available screen area. What's the bloody point!

 

Disgruntled DesignerArtworkArtworkPreviewPreview

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May 08, 2020 1
Adobe Community Professional ,
May 10, 2020

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I can't reproduce your problem.

If I create a design at 1920 with a rectangle of 1200, view the artwork at 100% and compare it with the Preview in XD and the Preview URL online, all views are at the exact same and intended size, not scaled down.

 

Schermafbeelding 2020-05-10 om 11.33.02.png

 

Of course, to accommodate such a design, you need ample space in the size of your monitor, otherwise the width and/or height (viewport) will be scaled to fit the window on your screen.

 

Keep in mind: in all renditions you're previewing and judging a fixed design size in a viewport with a certain width and height – not its responsiveness within the preview window or panel as a whole.

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May 10, 2020 0
Community Beginner ,
May 10, 2020

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Thanks for getting back to this Peter.

 

I'm not referring to a preview link viewed in a browser, I'm talking about the preview just in XD. I've taken 3 screen shots to show you what I'm seeing (I'm on a 15" Macbook Pro by the way and all screen shots are FULL SCREEN screen shots).

 

1. This is a 1920px wide artboard with a 1196px width box on it. This artwork is being viewed at 100% as you can see.

Untitled-10.jpg

 

2. This is that same document in Preview in XD (not an uploaded link viewed in a browser). Remember, all these images are FULL SCREEN.

Untitled-11.jpg

 

3. Just to illustrate that the size of the artboard makes no difference to the preview size here's the same box on a 1600px width artboard. The size of the artwork doesn't change, XD fills in the areas in black.

 

This is my issue, Preview is showing me what my site will look like on my own screen at only 75% size. As far as I'm aware this isn't the case when I'm using the live preview on a mobile sized artboard on my connected phone. I hope that's a true representation?

Untitled-12.jpg

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May 10, 2020 0
Adobe Community Professional ,
May 10, 2020

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I also showed the initial XD preview in my image.

And your first image already shows the problem.

You can clearly see that at 100%, the rectangle of 1200 pixels reasonably fits the width of your screen (if you'd ignore the Properties panel on the right). But for previewing that whole artboard of a whopping 1920 pixels, it needs to be scaled down to fit the Preview window which fits the maximum size of your screen.

 

Although your 15" MacBook has many more (Retina) pixels, for many design tools (like XD) it adheres to the perceived resolution of 72 dpi. So when a browser complies with that same intention, a 1920 pixels wide website won't fit many laptop screens...

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May 10, 2020 0
Adobe Community Professional ,
May 10, 2020

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The reason that my earlier image shows an initial Preview at 100%, is that it was invoked on a 35" screen...

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May 10, 2020 0
Community Beginner ,
May 11, 2020

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So why would it be that when I preview the document in XD and draw a screen shot marquee across the 1200px box it measures only 900px on screen? 1200px becomes 900px in preview? (i wish I could take a screen shot of me taking a screen shot)

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May 11, 2020 0
Community Beginner ,
May 11, 2020

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Right, I've just done some more tests. Basically if my artboard is 1400px or below on width then the preview in XD is accurate. That seems like a terrible set up to me. Why can't the preview be actual size regardless of monitor size? Just like a website would be? Just crop the edges of the artwork in stead of shrinking it? or at least make it clear that it's going to shrink it to fit based on your screen size

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May 11, 2020 0
Adobe Community Professional ,
May 11, 2020

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Once again: the preview isn't intended to show how the website would interact like a real browser window on the actual screen you're watching it on. You were previewing a design of a website at e.g. 1920 pixels wide on a screen which is too small to accommodate that size at 100%. The question is not how it would behave responsively. The intention is to let others see the design for that 1920 width. If they don't have a monitor large enough to show it at 100%, then it's hard for them to tell how it would appear as a whole. So that's why it will be scaled down.

 

Having it at actual size, regardless of the monitor size, would require to implement responsive behaviors, or result in a cut-off rendition.

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May 11, 2020 0
Community Beginner ,
May 11, 2020

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As I said a cut off rendition would be more useful to a designer than the situation we have now. As it is the preview is pretty much useless from a creative standpoint.

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May 11, 2020 2
Community Beginner ,
May 11, 2020

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Case in point (lets try to concentrate on the real issue here please)

 

1 -  Monitor Resolution

 

1.png

 

2 - Viewport withing the app at 100%

2.png

 

3 - Preview window

3.png

 

4. Preview window scalled to fit the resolution of monitor

4.png

Does anyone see the issue?

- when the preview window is maximized, the design within remains scaled.

 

At the very least provide an option to scale within the preview window so we can see what the designs will look like in real life. 

 

No one is talking about responsive designs here yet. Lets concentrate on static screens first.

 

Lucas

 

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May 11, 2020 2
Adobe Community Professional ,
May 11, 2020

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In real life, in digital life, and on anyone's computer or mobile screen, any preset size like 1920 x 1080 is not what you'll be able to use as a viewport size. Yeah, I know, it's a scam, a rip-off, it's not fair.

 

Let's talk about browser chrome – no, not Google's Chrome browser, but the browser's URL and main navigation bar, the Title bar, Status bar, Favorites bar, scroll bar, and anything else the user stacks up in the edges of a browser window, restricting the viewport to a smaller size. That's we used to call a browser's chrome (until Google hi-jacked the term). And let's keep in mind that terrible notion that all these bars and stuff of all major browsers on various systems never have the same width or height. And finally Adobe XD's Preview window also eats another edge off that effective size. So you'll never know what you'll be getting for real. You do the math.

Or... get a larger monitor.

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May 11, 2020 1
Adobe Community Professional ,
May 11, 2020

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My Dear Design Friends, I'm really not trying to counter any argument you make just to prove Adobe is always right. I'm an independent graphic, web, and UX designer and instructor, trying to explain what's happening front stage and behind the screens. And in many aspects, users are not familiar enough with the idiosyncrasies of web or app design. And in some aspects, Adobe is wrong or giving us a bad day with their bugs, flaws, and silly decisions...

 

In this case, I'm afraid there's not much wrong with what the applications is built to do.

Even if they would initially present the Preview window at a 100% scale, then I bet many users will be grumbling and gruntling it should scale ! They can't please us all... But they could slap some shortcuts onto the window, to let us quickly change between zoom in/out, 100% and Fit, or implement a preference for the default view. 

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May 11, 2020 2
Community Beginner ,
May 12, 2020

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I hear what you're saying, Adobe can't give us designers a wholly realistic translation of design to development purely with the preview... I get that. But from a whole list of possible ways they could try their best to replicate the experience scaling the design and without making it clear to the designer that the software is doing that is pretty much the worst option. At no point does a website simply scale down or up to fit a screen dimension does it? A background image might crop to fit, the content would be designed to responsively shift to display all elements on screen WITHOUT scaling them (unless designed to by the developer).

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May 12, 2020 3
Adobe Community Professional ,
May 12, 2020

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Well, hypothetically the design could do that (as engineered), but did you ever notice how a desktop user simply hits Ctrl or Cmd + or - to immediately scale the viewport's content up or down ? And how mobile users have found the preference for text scaling in accessibility settings ? So that's another design insecurity and flexibility you have to take into account, regarding the final result: the user's personal preference...

 

You and your team of previewing testers should be indeed aware of what they're looking at: the design of a typical screen size, perhaps scaled up or down to oversee the whole, to mimic what that screen at that same (pixel) size would physically be able to display as well.

 

Maybe it helps if you'd overlay the design of the viewport within the chrome of the browser and the system. Then the preset sizes also makes more sense. And as a final touch, you can top it off with the frame of the device as a real-life mockup ! This helps less routined team members and previewers to understand they need to regard the design as a whole – scaled or not.

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May 12, 2020 0
Community Beginner ,
May 12, 2020

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cool

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May 12, 2020 1
Community Beginner ,
May 29, 2020

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Peter you found the solution, as you said in the last paragraph.

 

We need exactly that: "But they could slap some shortcuts onto the window, to let us quickly change between zoom in/out100% and Fit, or implement a preference for the default view."

 

Is there a way for you to report this problem for us?

 

With each update I keep waiting for this functionality but it never arrives, it will certainly make my job much easier and give me more reasons to continue subscribing to Adobe XD.

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May 29, 2020 3
Community Beginner ,
May 30, 2020

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Well regardless of what manual functionality a viewer has in the browser the preview should show what I would see at 100% on my screen, which it doesn't. If the preview can't demonstrate what the site will look like on my own screen what chance do I have of designing or other screen sizes? Let me reiterate, the dimensions of the artwork make no difference to the size the preview displays the design at. it's massively misleading, completely unhelpful and the worst way of addressing what I admit is a complex issue. The worst part is the software doesn't point out to the designer that they're not previewing the design at actual size... I've produced so many sites using XD without realising this was an issue. And it's no good laying the blame for that situation at the feet of the designer... none of us are stupid and tools like XD should be designed to be as easy to use as possible for everyone. This is an issue that Adobe should address or at least make designers aware of.

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May 30, 2020 4