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Multiple Voice Commands needed

Explorer ,
Jan 23, 2019

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Does anyone else find it odd that you can only have 1 voice command per artboard?

The whole idea of voice commands inherently suggest various potential voice requests - like for Alexa for example.

It's already suggested on uservoice, but only 2 votes for this.

It's a cool feature, but I know this feature is essentially useless for me if I were designing for some kind of smart home device.

Vote at the link below - basically you should be able to have a "list" of voice commands per artboard, each with an associated "destination artboard".

Vote it up!

Multiple voice commands – Adobe XD Feedback : Feature Requests & Bugs

The voice commands you issue will match on any voice triggers added to the current artboard; they don't have to just be on the artboard. So for a work around, try adding multiple "invisible" objects to a single artboard and then wiring up different voice trigger commands to those. Using this approach you could handle multiple confirmation utterances (e.g., "Yes", "Okay", "Sure", etc.) that all go the same destination artboard. You can also prototype a multiple choice scenario by wiring those to different destinations.

Hope that helps!

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Multiple Voice Commands needed

Explorer ,
Jan 23, 2019

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Does anyone else find it odd that you can only have 1 voice command per artboard?

The whole idea of voice commands inherently suggest various potential voice requests - like for Alexa for example.

It's already suggested on uservoice, but only 2 votes for this.

It's a cool feature, but I know this feature is essentially useless for me if I were designing for some kind of smart home device.

Vote at the link below - basically you should be able to have a "list" of voice commands per artboard, each with an associated "destination artboard".

Vote it up!

Multiple voice commands – Adobe XD Feedback : Feature Requests & Bugs

The voice commands you issue will match on any voice triggers added to the current artboard; they don't have to just be on the artboard. So for a work around, try adding multiple "invisible" objects to a single artboard and then wiring up different voice trigger commands to those. Using this approach you could handle multiple confirmation utterances (e.g., "Yes", "Okay", "Sure", etc.) that all go the same destination artboard. You can also prototype a multiple choice scenario by wiring those to different destinations.

Hope that helps!

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Adobe Employee ,
Jan 23, 2019

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The voice commands you issue will match on any voice triggers added to the current artboard; they don't have to just be on the artboard. So for a work around, try adding multiple "invisible" objects to a single artboard and then wiring up different voice trigger commands to those. Using this approach you could handle multiple confirmation utterances (e.g., "Yes", "Okay", "Sure", etc.) that all go the same destination artboard. You can also prototype a multiple choice scenario by wiring those to different destinations.

Hope that helps!

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Explorer ,
Jan 23, 2019

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Ah! Perfect! Never even thought of that! Thank you!

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