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XD unit for sizing

New Here ,
Jun 10, 2021 Jun 10, 2021

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I am designing something for a Samsung galaxy tablet so I used the pre-made artboard for the Galaxy Tab10, but I don't understand how its handling px vs. dp. When I export for development it says that the artboard is 800x1280 dp (which makes sense for an hdpi screen) but also 800x1280 px, which it isn't - the tablet is 1200 by 2000px. So is there any way to show the actual pixels? Why is the developer view showing px, dp and pt as options when it isn't actually distinguishing between them?

 

This shows what I am seeing in the developer view when I switch between dp and px:

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{Renamed By MOD}

 

TOPICS
Missing feature , Prototyping

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Adobe Employee ,
Jun 10, 2021 Jun 10, 2021

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Hi there,

 

Thanks for reaching out. I found a discussion that may answer your question https://community.adobe.com/t5/adobe-xd/which-unit-does-adobe-xd-use-for-pixel-sizing/m-p/8228778#M1... 

 

Let us know if this helps or if you need any further assistance.

 

Regards

Rishabh

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New Here ,
Jun 10, 2021 Jun 10, 2021

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This doesn't answer the question at all!

  • I am asking about Android and the suggested answer in that thread only discusses iOS
  • I am using a preset artboard in XD so I don't understand why this issue is built in.
  • There are dozens of other comments in the thread you linked noting that the solution is insufficient

 

On an HPDI screen such as what I am designing for 1dp = 1.5px. So why is XD allowing a developer to "view" dp, px and pt in a dropdown when it is treating them the same??

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