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Environment map orientation incorrect

Community Expert ,
Oct 24, 2025 Oct 24, 2025

While test driving the latest beta I realized the orientation of Environment Light env maps is incorrect.

Here is an example of a simple scene with a metal and rough ball so it's clear.

Shebbe_1-1761305118496.png

 

Would also love to have the ability to use effects on an environment map assigned layer source (.exr/.hdr) so we do not have to precomp it. The reason is for doing things like this but also potentially grading your HDR map.

Shebbe_0-1761304583099.png

 

I think most of this annoyance can be solved by implementing environment map rotation controls for all axes in the Environment Light.

Bug Unresolved
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Bug
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1 Comment
Community Expert ,
Oct 24, 2025 Oct 24, 2025
LATEST

I stand corrected. It appears the layer transform was altered.

Shebbe_0-1761321716560.png

 

Any reason this falls under Layer? Feels counterintuitive since whatever it is projecting is selected afterwards. Also any reason there is only X and Y axis? Where is Z (Roll)?

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