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2

Material texture on sphere and torus after reopen doesn't display

Community Beginner ,
Nov 05, 2025 Nov 05, 2025

When you reopen file with torus or sphere mesh with sbsar meaterial texture, taht meshes does not display materials. Cube mesh is applied and displayed correctly. To see material on the sphere or torus I have to manually change material to other and switch back to the initially applied.

GPU 5070 Ti.

Bug Unresolved
TOPICS
Bug , Error , Feedback
336
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7 Comments
Community Beginner ,
Nov 05, 2025 Nov 05, 2025

Cash Register_2025-11-05_14.47.22.jpgCash Register_2025-11-05_14.52.51.jpgCash Register-materials_2025-11-05_14.47.22.jpgThe same is with GLB file and chcged materials. After reopen I have to switch back to the Default material, then to the changed one. 

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Community Beginner ,
Nov 07, 2025 Nov 07, 2025

same issure here. Randomly AE looses the connection to the shader. When playing around with the parameters sometimes it works again. Sometimes the paramter channel freezes and AE restart is the only way to make it work again.

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Community Beginner ,
Nov 13, 2025 Nov 13, 2025

Same issue for me. Bumping for visibility

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Community Beginner ,
Nov 13, 2025 Nov 13, 2025

The only solution I've found for me is to REDOWNLOAD the textrue, replace the existing .sbsar file and THEN manually redo all the textures. Very tedious. 

I'll add that in AE I duplicated my .sbsar (just command D in the project window) to apply different colors to the textrue via the material pannel. Perhaps this is causing the .sbsar to corrupt? 

Other textures in the project still work. Its only the one I have duplicates of that has broken.

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Adobe Employee ,
Nov 13, 2025 Nov 13, 2025

We're looking into this. Thanks for the reports! 

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Community Beginner ,
Nov 13, 2025 Nov 13, 2025

Super! I have one more suggestion/idea/request. Some materials accept externally specified textures. You can specify png, jpg, or ai from the available assets imported into the project. It works great (except for the reported bug). If we could add... composition, we would have animated textures (animations + video)! In addition, it would be hardware-supported by the GPU. Then there would be no need to mess around with linked compositions to the plane and moved back far enough so that they don't flicker, not to mention that such animation would also be possible on surfaces with complex shapes. And it would be a complete simplification to directly specify an asset or comp as a material along with its attributes.

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Community Beginner ,
Nov 17, 2025 Nov 17, 2025
LATEST

AE Version 26.0 Build 36.
After reloading the only way to reappear of the some materials (wood.sbsar : https://substance3d.adobe.com/community-assets/assets/0e9fb775f0290524bc88b5b6f125e6669492e060) is to click Randomize button.

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