Multi-frame Rendering is here for After Effects beta users. Right now, you will have access to Multi-Frame Rendering for export only. Keep your eye on this forum, as we will be rolling out new features until we launch.
Internally, we have been testing a representative sample of projects with a suite of hardware configurations, and we are excited to finally put this feature in your hands and get your feedback. Test your unique projects on your own hardware so we can ensure that our performance updates benefit all of our customers and meet speed and quality metrics before we launch.
Beta testing of Multi-Frame Rendering will last a little longer than some of our other features because we currently do not support Multi-Frame Rendering in Preview, Motion Graphics templates, Dynamic Link, Adobe Media Encoder and AERender Command Line Interface.
We want to hear from you! Share your thoughts and ideas in this forum.
Test Your Comps
Test your comps in Multi-Frame Render mode vs. Single-Frame Render
Leave a comment and the following information in this forum:
If you detect any problems with render speed or quality, submit your projects
Share the following information in your comment:
Test our benchmark project and see how your hardware compares
We would love to know how your hardware compares to the results we have gathered from our test suite:
To test the benchmark project on your machine:
Share the following information in this forum:
Here's the result of the benchmark (export is a PSD sequence):
Also rendered with 17.7 (gpu) : 11:53
AMD Ryzen 7 3800X - 8 cores/16 threads at 4.3ghz
32gb RAM at 3333mhz
windows 10 64 bit
Software only render, as the mercury CUDA crashed the render due to not enough VRAM
There should be an update in today's AE Beta build (x24) that should reduce the likelihood of VRAM running out. That said, you may end up with a better result from software with your configuration as the benchmark project does push the GPU VRAM usage.
Disappointing numbers here unfortunately. I hope they improve with later beta versions.
iMac (Retina 5K, 27-inch, 2019)
3,6 GHz 8-Core Intel Core i9
72 GB 2667 MHz DDR4
Radeon Pro 580X 8 GB
Results from the Benchamrk Project
Single Frame Render: 15:28
Multi Frame Render: 11:51
Results from one of my projects
Single Frame Render: 32:29
Multi Frame Render: 29:17
We have an iMacPro in our testing lab, 10 Core with 32GB RAM. Your Single Frame Render time looks very similar to ours, but our Multi-frame is about 9:50. That may just be the result of the additional threads on our machine. Did you try in Software vs. GPU Mercury modes?
As for your own project, take a look to see if there are effects that have a yellow warning icon showing in the effect control window? That may be slowing down the rendering at this time.
After switching to Metal, I got the following results, which seem negligable, especially from the multi frame point of view. Is that because of compatibility? I also ran activity monitor to see CPU and GPU usage - which I don't really understand, to be honest - and saw that the benchamark project seems to be using maximum CPU resources which is great! The GPU though is showing only up to 1.2% or so usage. Is my graphics card not compatible?
Results from the Benchmark Project
Single Frame Render: 14:56
Multi Frame Render: 11:37
Of course, any time saving is appreciated though. I just hoped to be getting around 1.7X speed benefit - based on the table above with my CPU cores and memory, I should be getting around that, no?
The graphics card is supported, but there is only a limited amount of work being done on the GPU with the benchmark project (there are effects using the GPU, but in general they are fast to execute). Once we get through a few more pieces of work (primarily to dynamically optimize the rendering based on the hardware/composition complexity), hopefully perf will improve on your system. If not, we will definitely continue to work with you on what's going on so we can get the most out of the machine.
Thanks for the feedback, I'll keep testing newly released beta versions.
Latest tests on the benchmark project using AE Beta 18.1.0 (Build 31) are as follows:
Mercury (software only)
Single Frame Render: 15:05
Multi Frame Render: 11:49
Mercury GPU Acceleration (Metal)
Single Frame Render: 15:07
Multi Frame Render: 11:16
3970X 32C/ RTX3090/ W10 /64GB
Single : 12:56
Multi : 04:10
There is much to improve espesically for 3d layers. Tried in a project with lot of 3d layers, no plugins, multiframe was slower than single.
Sure, I sent it.
AMD Ryzen Threadripper 3990x 64 core
Quadro RTX 5000 16gbs ram
Windows 10 64 bit
Single Frame: 12:21
I have been waiting for this feature to come back for so long!
Here are my results:
GPU: Titan X (Pascal) 12 GB
OS: Win 10 64-bit
Single Frame: 18 min 45 sec
Multi-Frame: 9 min 16 sec
I thought this day would never come.
Would love to know more about how this differs from the old multiframe render (2014)
Here are my Benchmarks:
AMD Threadripper 3960x 24 Core ~4ghz, | 128GB DDR4 RAM, | rtx2080ti 11GB | Windows 10 64 20H2
Single Frame Software to ProRes4444 - 12min 30s....painful so I didn't rerun with GPU.
Multi Frame w/ Mercury to ProRes4444 - 4min, 11s (average # of cores / threads 8)
Mutli Frame Software to ProRes4444 - 4min, 21s
RenderGarden w/ AE18.0 12 Seeds, 12 Threads Software (enabling GPU tends to crash due to lack of sufficent vram): Last thread 4min 12s then QT and h264 creation put it to 4min 43s total.
Forgot to mention that
A) my GPU is a 10 core / 10 Threads chip
B) I exported as a QT animation, not sure if that matters at all.
Multi-Frame Rendering utilizes all of the cores in your CPU in parallel. "Render Multiple Frame Simultaneously" (or Multiprocessing) was a different technology which ran multiple instances of After Effects, duplicating memory and CPU usage to speed up some processes in After Effects. After Effects no longer uses multiprocessing.
Love this - total game changer!
Specs: Intel i9-10900K (10 cores) / 128 GB RAM / GeForce RTX 2060 8GB VRAM
- Single-Frame Render Speed: 11:33
- Multi-Frame Render Speed: 6:33
(both with w/ Mercury GPU Accelleration)
TRS Mikey!!! Thanks for the memories.
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AMD Ryzen 9 3900X 12-core 3.80 GHz / 128 GB / RTX 2080 Ti 11GB (3x) / Win 10 (64) / 4TB SSD Scratch / 1TB M2 OS drive
AMD Ryzen 3960X/ 256GB Ram/ 3xRTX 3090/Win 10/Mercury GPU
To ProRes 422 HQ
With Multiframe: 4:36
Single Frame: 12:36
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Specs: AMD Ryzen 5950x / 64 GB RAM / RTX 3090 (nothing is overclocked or put on boost mode etc)
Single frame: 8 min, 55 sec
Multi-frame:3 min, 54 sec
Almost the same specs here:
AMD Ryzen 5950x 16 Cores / 128 GB RAM / RTX 3090 FE 24GB
Single frame: 9 min, 11 sec
Multi-frame:3 min, 48 sec
Tried this beta with other project, render fails because of insufficient VRAM (not true, 6GB used at full load)
Anyway. Adobe, you've made my day!