Hi,
I have a 2D hand rig (parented PSD layers with some basic scripts for IK and pointing, DuIK and custom) which worked fine in 20018-2019 versions (older PC).
Now, in 2022 and 2023 same project (newer PC) throws curveballs at me - even I get smooth animation with scrubbing, the objects (rig controls, layers) start to jump and jerk around as soon as I try to preview them. Also, there I see some inconsistencies between rendered pixels and layers wireframes even after I do cache+mem purging.
Even changing some layer visibility impacts the inconsistencies, just at different frames, worst thing to nest 12.5fps animation com to 25fps main comp (or setting all to 25fps and adding PosterizeTime effect).
The worst part is, I have a copy of this very comp with expressions links to the rig controls, so its animation automatically updates in both comps. When I compose those two one over another, the output in both differs.
Disabled multi-frame rendering, latest Nvidia Studio drivers, disabled hardware acceleration, Final Quality previews - similar behavior in both latest AFX2022 and AFX2023.
Different scene with same rig, experiencing same issues. I could have blamed the rig, yet I can't spot any sudden property changes upon those jerks, and incorrect previews make me think it has something to do with AFX (or how it talks to GPU) itself.
Anyone, similar issues? What to knock?