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2D PNG to 3D rendering, texture problem

New Here ,
Mar 12, 2023 Mar 12, 2023

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Hello, I come to you because there is something I have to do wrong, I try to rotate on an image I passed in 3d by duplicating the layers but every time I arrive on the slice, I see all the layers and I would not like it to do that, Here’s a small example of how I feel.

Do you have any idea?

 

Screenshot_11.pngScreenshot_9.pngScreenshot_10.png

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correct answers 1 Correct answer

Community Expert , Mar 12, 2023 Mar 12, 2023

The problem with stacking layers in 3D space is that the layers have no depth. One layer, centered in the Composition and rotated 90º, will not be 1 pixel thick. It's only when the layer is not perpendicular to the center of the camera that it starts to gain 3D depth. 

 

The solution is to create a solid layers that you can use as the edge of your graphic or to rotate fast enough with a little motion blur so the move hides the moray pattern you are seeing. 

 

The other solution would be to extru

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Community Expert ,
Mar 12, 2023 Mar 12, 2023

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The problem with stacking layers in 3D space is that the layers have no depth. One layer, centered in the Composition and rotated 90º, will not be 1 pixel thick. It's only when the layer is not perpendicular to the center of the camera that it starts to gain 3D depth. 

 

The solution is to create a solid layers that you can use as the edge of your graphic or to rotate fast enough with a little motion blur so the move hides the moray pattern you are seeing. 

 

The other solution would be to extrude the layers or use C4D Lite to create a true 3D object with a texture.

 

 

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