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Hi. I'm testing rendering 3D and seeing that Subsurface materials with subsurface don't produce accurate results. Is this probably a known current limitation, or am I missing a step or setting?
The test render isn't the greatest example, but on the Redshift render, there is clearly subsurface scattering happening, but not on the AE render.
Yes, it's a limitation. Different render engines work differently.
Mylenium
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Yes, it's a limitation. Different render engines work differently.
Mylenium