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3D Asset .GLTF/.GLB with Substance Material Subsurface Channel Limitation or am I missing something

Community Beginner ,
Sep 18, 2024 Sep 18, 2024

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Hi. I'm testing rendering 3D and seeing that Subsurface materials with subsurface don't produce accurate results. Is this probably a known current limitation, or am I missing a step or setting?

 

The test render isn't the greatest example, but on the Redshift render, there is clearly subsurface scattering happening, but not on the AE render.

 

render-test-a.pngrender-test-b.png

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How to , Import and export , Performance , Resources

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correct answers 1 Correct answer

LEGEND , Sep 18, 2024 Sep 18, 2024

Yes, it's a limitation. Different render engines work differently.

 

Mylenium 

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LEGEND ,
Sep 18, 2024 Sep 18, 2024

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Yes, it's a limitation. Different render engines work differently.

 

Mylenium 

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