I have a weird problem with some 3D shapes I'm trying to draw.
The background to the project is it's a comp generated from the Google Earth Studio JSX export, so I run the script and it creates a comp with null layers corresponding to tracking points I set up in Google Earth Studio. A camera is also created, matching the Google earth camera, so these nulls appear to track over the Google Earth map animation in the background.
To make to orientation and position of objects a little more sensible, I parented the camera and the nulls to one of the nulls and positioned that at 0,0,0 and normalised it's orientation.
My problem comes when trying to draw in 3D space (a shape as 3D layer), as I approach the edge of the comp I can't place new beziers right up to the edge of the comp. At a certain point (about 10% in from the sides) the beziers will not draw and if I drag a bezier handle past this point it simply snaps to the pivot point of the shape.
Is there some kind of maximum bounds in 3D space that is causing this to happen?
Hi, did you ever work out a fix for this? I've not got the same issue but am experiencing some issues with what feels like some z-depth max bounds as well.
No, annoying as hell. I think I ended up drawing as a path over a frame in Photoshop, pasting it in to AE, turning it to 3D and rescaling it to fit.
crazy to have to do a workaround like that!