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3D solid goes black after adding new Light

New Here ,
Aug 27, 2021 Aug 27, 2021

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Screen Shot 2021-08-27 at 9.37.14 AM.pngScreen Shot 2021-08-27 at 9.37.33 AM.png

Hello folks,

I never seen this issue before.


When I add a Light to the Composition my 3D layers render black.

I tried changing the Light parameters and the only thing that makes any difference is when I switch to Ambient Light.
When using Spot, Point or Parallel the 3D layers change to black.

It doesn't matter if I move the Camera or Light around.

 

I'm running AE 17.7.0 (Build 45) on Mac.

 

I appreciate any help.

 

Rodrigo

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correct answers 1 Correct answer

Community Expert , Aug 27, 2021 Aug 27, 2021

Try increasing the falloff distance or setting falloff to none. With the current settings anything farther away than 500 pixels receives no light.

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Community Expert ,
Aug 27, 2021 Aug 27, 2021

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Try increasing the falloff distance or setting falloff to none. With the current settings anything farther away than 500 pixels receives no light.

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New Here ,
Aug 27, 2021 Aug 27, 2021

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Thank you, Rick!

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Explorer ,
Aug 26, 2022 Aug 26, 2022

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Thank you! This is still a problem in AE 22.5.0.

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Community Expert ,
Aug 26, 2022 Aug 26, 2022

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Falloff distance is not a problem; it is a feature.

 

If you reset a light's parameters, the falloff distance is turned off and does not affect the light.

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Explorer ,
Sep 01, 2022 Sep 01, 2022

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I can't get the Spotlight to work with anything but a falloff distance of 0. Then there's no feathering at all of the light. This is true even when the light is very close to the object/scene.

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