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Hi!
I'm wondering if After Effects can read and export different types of 3D-textures on a GLTF-model for example? From what I hear some things like procedural textures need to be baked, and vertex colors might work, and triplanar mapping won't work at all?
Just wondering if someone has more knowledge than me with this and knows more for certain what type of textures work vs won't work?
Thank you in advance.
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