Copy link to clipboard
Copied
Hi everyone,
I want to make a 2d particle animation,but i don't want the color of the particle is affected by the background color.
it always turn the edge slightly transparent and merge with the background color
how to make the particle more solid?
Anything from Channel effects to duplicating the layer a bunch of times. Impossible to say. You have not provided a screenshot or any other useful info.
Mylenium
Copy link to clipboard
Copied
Anything from Channel effects to duplicating the layer a bunch of times. Impossible to say. You have not provided a screenshot or any other useful info.
Mylenium
Copy link to clipboard
Copied
Hi,
Sorry for no information provided
basically just using CC particle world
and genertating line type particles
and i turn the layer blend mode to dissolve as the preview look like it is quite solid color to the particle
but the render result is still blur and mix with background
problem1.png is give a solid layer and apply CC particle world effect
you can see the particle is quite solid in the preview
Comp 1_00011.jpg is one of the output jpg sequence
Copy link to clipboard
Copied
P.S. I just found the image quality is the problem .
i adjust the image quality to maximum , the particle has became solid
but there is another problem, the background color is affected by 1 or 2 digit .
i was making the background #00FF00 , but after rendering , it became #00FF01 in some of the horizontal line
Copy link to clipboard
Copied
Seems jpeg compress made some loss to the image
export as png is fine now
Thanks