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After Effects won't render Cinema 4D file enabling Multi-Passes

New Here ,
Jan 23, 2023 Jan 23, 2023

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Hi! I hope someone has already encountered and solved the issue I have been facing for several months now:

Whether I send my project including a C4D composition to Media Encoder queue or directly to AE render queue, trying different format (H.264, QuickTime, PNG sequence),  AE keeps crashing with the "AfterFX.exe has encountered a problem and needs to close"; it sometimes happen during the workflow. The timing at which the crash happens is always different, but it never reaches more than half of the comp.

Surprisingly, I manage getting a full RAM preview of the composition which I am trying to render, which is perfectly working.

 

My After Effects (v23.1) and Cinema 4D (vR2023) are both updated, and had both been reinstalled few times. The issue has started with AE v22 and C4D vR24 and has never been fixed since with newer versions. I have several third-party plugins installed from VideoCopilot. Windows 10, RTX 3080 and AMD 5900X.

None of the projects are opening with an error. Worse, in order to investigate my issue, I tried creating a very basic C4D project including 1 position keyframed text en 1 object and AE won't render it either with the same error message; it means that I could not even render a single C4D project separately from my main project... Eventually, I figured out it won't render while "Multi-Passes" was enabled, which is compulsory in my project!

Render system is set to "Cinema 4D" in my composition settings.

 

Any suggestion? Thank you in advance!

TOPICS
Crash , Dynamic link , Error or problem , Import and export

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LEGEND ,
Jan 23, 2023 Jan 23, 2023

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Since Maxon keep mucking around with this stuff in an attempt to make Redshift the standard renderer I would assume they changed something in the Multipass system to accomodate AOVs and it's not updated in Cineware. No idea, though. That's one of those things where you proabbaly need a debug version that throws at least some warnings, but I guess soon enough we won't have to worry about that anymore, anyway, with Adobe implementing their own 3D stuff.

 

Mylenium

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