Copy link to clipboard
Copied
Hi,
So I start The fish animation by making it a bit slanted. (0.6 degree) That was to be the original position. I thought I will apply angle control to animate rotation without hampering the initial potition ( slanted body position,0.6 degree). But when I apply angle control the initial rotation becomes 0.
I Want the body to be staying in that slanted position and want another rotation animation on that slanted position and I want a loop out animation on that secondary rotation values and also this new rotation loop needs to match the rythm of position Y loop. How can I do it. any way?
I tried making 0.6 a 2nd keyframe value, as pause, and start animating after that, it destroys the sync. It looks as if the fish suddenly starts rotating in a weird way.
Thank you.
The angle control just returns numbers. You want to use the Transform effect and animate a second rotation. The only other option would be to add value + to the expression generated by the expression. This would add or subtract the Expression Control value from the current rotation angle, but it would use the same rotation point (Anchor Point). The Effect/Transform controls let you set a second anchor point. That is much more useful for the kind of animation you are describing.
Copy link to clipboard
Copied
The angle control just returns numbers. You want to use the Transform effect and animate a second rotation. The only other option would be to add value + to the expression generated by the expression. This would add or subtract the Expression Control value from the current rotation angle, but it would use the same rotation point (Anchor Point). The Effect/Transform controls let you set a second anchor point. That is much more useful for the kind of animation you are describing.
Copy link to clipboard
Copied
Thank you so much.