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Autofit / Autoscale expression to comp

New Here ,
Jun 02, 2022 Jun 02, 2022

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I've created these expressions:

// Autofit & Autoscale expression

//Anchor property expression:
//center anchorpoint
s=sourceRectAtTime(); 
[s.left+s.width/2,s.top+s.height/2];

//Position property expression:
//!!! Manually set position x and y to 0 so position = [0,0,0] !!!
//original compsize
org_x = 1920;
org_y = 1080;

//create precentage correction:
corrx = (thisComp.width / org_x) * 100;
corry = (thisComp.height / org_y) * 100;

var cw = thisComp.width/2;
var ch = thisComp.height/2;
lw = thisLayer.sourceRectAtTime(time).width;
lh = thisLayer.sourceRectAtTime(time).height;

//apply position but with a correction based on original comp size...
mx = (transform.position[0]) * (corrx/100);
my = (transform.position[1]) * (corry/100);

//center position
x = thisComp.width/2;
y = thisComp.height/2;

[x + mx,y + my];

//Scale property expression:
//Two options scale to fit or fit to comp: 
scaletofit = true;

var lw = thisLayer.width;
var lh = thisLayer.height;
var cw = thisComp.width;
var ch = thisComp.height;

//which is bigger x or y?
x = ch/lh*100;
y = cw/lw*100;

function testaspect(x,y,scaletofit){
	check = (lw/100) * x;
	
	if (scaletofit){
		if (check < cw) x = y;
		else y = x;
	} else {
		if (check > cw) x = y;
		else y = x;
	}
		
	return [x,y];
}

if (cw < ch){
	// Comp widht is smaller Comp height;	
	out = testaspect(x,y,scaletofit);
} else if (cw > ch) {
	// Comp widht is bigger Comp height;	
	out = testaspect(x,y,scaletofit);
} else {
	// Comp widht is Comp height;	
	out = testaspect(x,y,scaletofit);		
}


//allow custom scale
mw = value[0];
mh = value[1];

[out[0] * (mw/100),out[1] * (mh/100)]


Next what I'm trying to accomplish is have:
1. A Point Controller Effect applied to the layer. 
2. Add a Transform Effect to the layer or add this expression to the transform property but with the Transform Effect it becomes more modular...  
3. Add an expression to the position of that Transform Effect that takes the Point Controller Effect into account...

var lw = thisLayer.width;
var lh = thisLayer.height;
var cw = thisComp.width;
var ch = thisComp.height;

scalex = cw/lw;
scaley = ch/lh;

//x = (cw/2) - thisLayer.sourceRectAtTime(time).width/2 * scalex;
//y = (ch/2) - (thisLayer.sourceRectAtTime(time).height/2 * scaley);


centerx = thisLayer.sourceRectAtTime(time).width/2 * scalex;
centery = thisLayer.sourceRectAtTime(time).height/2 * scaley;

//This is the point effect with a correction:
//Tried to use toComp() or fromComp() or toWorld() or fromWorld() but still need to figure out what the differences are...

cx = effect("sweetspotcorrection")("Point")[0] * scalex;
cy = effect("sweetspotcorrection")("Point")[1] * scaley;

cx = centerx / cx  * centerx/2
cy = centery / cy * centery/2

x = ch/lh*100;
y = cw/lw*100;

function testaspect(x,y){
	check = (lw/100) * x;
	
	if (check < cw) true;
	else false;
	
}

cx = cx * 1
cy = cy * 1

//These things seem to fix some of the issues in some occasions...
//if (lh > ch) cy = cy / 4
//if (lw > cw && cw < ch) cx = cx * 4	

if (cw < ch){
	// Comp widht is smaller Comp height;	
	out = testaspect(x,y);
	
	if (out) [0,cy]
	else [cx,0]
	
} else if (cw > ch) {
	// Comp widht is bigger Comp height;	
	out = testaspect(x,y);
	
	if (out) [0,cy]
	else [cx,cy]
} else {
	// Comp widht is Comp height;	
	out = testaspect(x,y);
	
	if (out) [0,cy]
	else [cx,0]

}


I think I'm close but if someone like @Dan Ebberts   might have a look?

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New Here ,
Jun 02, 2022 Jun 02, 2022

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Basically the question is, is it possible?
Any links or comments are most welcome thanks.

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Valorous Hero ,
Jun 02, 2022 Jun 02, 2022

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What exactly are you trying to achieve? Autofit/AutoScale a Video Layer? Or is it something else?

Motion Graphics Brand Guidelines & Motion Graphics Responsive Design Toolkits

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New Here ,
Jun 02, 2022 Jun 02, 2022

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Autofit/AutoScale a Video or Image but also to have a point of interest or "sweetspot" i like to call it.

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Valorous Hero ,
Jun 02, 2022 Jun 02, 2022

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It sounds like PPro's Auto Reframe feature.  Correct? If it is, you might as well look at linking the two apps so that you can access this feature automatically. Auto Reframe works very well on its own and it also allows for tweaking after applying the effect. 


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New Here ,
Jun 02, 2022 Jun 02, 2022

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Yes that would be even better but I don't think it's possible through automation... 
Import footage into AE & Premiere, perfom the AutoReframe and get the position / scale data out Premiere into AE.
Maybe creating an extension could work.

But still it would be nice to just be able to set the sweetspot in AE and have the image always "cropped" around that area. I think I'm close with achieving it in After Effects.

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Valorous Hero ,
Jun 02, 2022 Jun 02, 2022

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Correct. An Extension should be able to do it. I can help to intoduce you to a developer if you have the budget for it. 
Separately, I may have done something similar to what you require but I can't be certain cos it's not very clear what the structure of the workflow entails which will determine the source layer/precomp, which effect you intend to use to resize/crop. 

My thoughts are for you to push on with what you have - sometimes it's a good idea to step away for a few hours or a day and then come back with a fresh perspective, to solve the issue. I will also look at allowing the user to make final adjustments for scale and position, as an option - not sure if you've built this into your script but users certainly welcome such additions.

 

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Community Expert ,
Jun 03, 2022 Jun 03, 2022

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sourceRectAtTime() does not work on footage layers and it does not take into account a stroke on a shape layer. The function only works perfectly on Text layers so that part of your expression is basically meaningless for anything but a text layer.

 

I don't have time to dig into the rest of the expressions but I think you are way overcomplicating things. The easiest way to compensate for scale is to multiply a value by .01. If you shift the anchor point, you shift the layer position in the comp frame. 

 

I'm also not completely clear on exactly what you are trying to accomplish. I have a bunch of text animation presets that line up multiple text layers with shape layer backgrounds and position them in the frame. Some even move them in and out of the frame. 

 

I have similar expressions for footage layers. Just position the layer where you want it to rest and this Animation Preset will fly the layer in, bounce to a stop, then drop it out of the frame. Maybe it will give you some ideas.

 

Here's the code:

sif = effect("slideIn Frames")("Slider");
sof= effect("slideOut Frames")("Slider");
// find in and out pointOfInterest
stime = time - inPoint;
inTime = sif * thisComp.frameDuration;
	if (effect("Match SI SO")("Checkbox") == 0) {
	outTime = sof * thisComp.frameDuration;
	}
	else if (effect("Match SI SO")("Checkbox") == 1) {
	outTime = inTime;
	}
// Fix  layer size when scaled
sf = scale - [100, 100];
xSize = width + (width * sf[0]/100);
ySize = height + (height * sf[1]/100);
realSize = [xSize, ySize];
// Set Positions
spx = 0 - realSize[0] + realSize[0]/2 ;
rstx = value [0];
rsty = value[1];
epy = thisComp.height + realSize[1] - realSize[1]/2;
// create movement 
freq = effect("bounce Frequency")("Slider");
        amplitude = effect("bounce Amplitude")("Slider");
        decay = effect("bounce Decay")("Slider");
    posCos = Math.abs(Math.cos(freq*time*2*Math.PI));
	nt = time-inPoint;
    y = amplitude*posCos/Math.exp(decay*nt);
moveIn = Math.min(linear(stime,0,inTime,spx  ,rstx-y));
moveOut = Math.min(easeIn(time,outPoint - outTime,outPoint - thisComp.frameDuration,rsty ,epy));
[moveIn, moveOut]

I have obviously added Expression Controllers to the layer.

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New Here ,
Jun 17, 2022 Jun 17, 2022

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Thanks @Rick Gerard & @Roland Kahlenberg 
I'm now looking at clamp and the anchor point... 

//Scale expression:
var lw = thisLayer.width;
var lh = thisLayer.height;
var cw = thisComp.width;
var ch = thisComp.height;
x = ch/lh*100;
y = cw/lw*100;
function test(x,y){
	check = (lw/100) * x;
	
	if (check < cw) x = y;
	else y = x;
		
	return [x,y];
}
if (cw < ch){
	// Comp widht is smaller Comp height;	
	out = test(x,y);
} else if (cw > ch) {
	// Comp widht is bigger Comp height;	
	out = test(x,y);
} else {
	// Comp widht is Comp height;	
	out = test(x,y);		
}
mw = value[0];
mh = value[0];
[out[0] * (mw/100),out[1] * (mh/100)]
//position property
org_x = 1920;
org_y = 1080;
corrx = (thisComp.width / org_x) * 100;
corry = (thisComp.height / org_y) * 100;
mx = (transform.position[0]) * (corrx/100);
my = (transform.position[1]) * (corry/100);
x = thisComp.width/2;
y = thisComp.height/2;
[x + mx,y + my];
//Anchor point

//to do: 
//find away to calculate 
//The min & max of x & y that the image is allowed to be "moved"
//For this I need to have the comp.width & height times the 100 - scaled value (to make it fit into the comp) subtracted with the "sweetspot" defined by the Anchor Point...
// if (comp.width >= layer.width && comp.height >= layer.height) this will be true:

xo = thisLayer.width/2;
yo = thisLayer.height/2;
//[xo,yo];

x = clamp(transform.anchorPoint[0], xo, xo);
y = clamp(transform.anchorPoint[1], yo, yo);
[x,y]

// else we need to find the min / max of either x & y...

 I created a screenrecording.
Hopefully you'll see what I'm trying to achieve.

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Valorous Hero ,
Jun 17, 2022 Jun 17, 2022

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Oh my, I've gone through a couple of hundred of layers with code, over a couple of thousand of lines of code - also Responsive MoGraph stuff. It's not fun. LOL
I think already have an idea what you want to achieve. Where we disagree is the approach and algorithm. I'd still go the PPro route with AutoReframe or if it's going to be done in AE, then an algorithm has to be decided. 

My thoughts are to allow the user to select/define the are of interest. And if the area of interest moves across the image as part of natural or camera movement, then you've require motion tracking. Only after that will you be able to define the size of the result as selected by the user. There is also the case for using AI to enlarge the image as and when required and it'll be useful in the entire scheme of things. YOu may also want to allowthe user to synthesize the edges with something like CC Repetile or to create traditional or even more conventionallly designed borders to make your work easier. 

This Q is not ideal for a forum question due to its complexity - hopefully you get lucky and someone has done something similar or is able to more quickly provide a more direct solution. On my end, unfortunately, I have more Qs than answers. 

 

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