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2

Cant get the Skeleton to AE with Local Windows Debugging

Community Beginner ,
Feb 09, 2024 Feb 09, 2024

I cant get the Skeleton to even test properly.

No new code written , open it up and try to do the Local windows debugging - and even then i get some error - "There were build errors ".

This is not even at any scripting level - this is just trying to get the simple basic setup for testing and debugging. When i use the Local Windows Debugging ( macros are fine ), running all as admin, but nothing goes in the plug-ins folder and After Effects opens without the Skeleton plugin. I get an error - C22220 "the following message is treated as an error ".  Getting really ticked off. This is all before even starting to write code and just testing with the Skeleton solution.

 

Any ideas how I can get this mess to work?

TOPICS
Error or problem , FAQ , How to , SDK
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correct answers 1 Correct answer

Engaged , Feb 09, 2024 Feb 09, 2024

Hi Lautebos

Try turning off "Treat warnings as errors" in your compiler to get things going.

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Engaged ,
Feb 09, 2024 Feb 09, 2024

Hi Lautebos

Try turning off "Treat warnings as errors" in your compiler to get things going.

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Community Beginner ,
Feb 10, 2024 Feb 10, 2024

Thank you , that does the trick:) 

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Community Beginner ,
Feb 10, 2024 Feb 10, 2024

But I also think the Skeleton project is messed up or outdated in some way. Now I see the Skeleton as an effect in the effects panel, but if i try to apply it to a layer it seems to do nothing.  Could it be from different AE versions - the sdk says 2023 so I am using ae 2023.0.0

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Community Expert ,
Feb 11, 2024 Feb 11, 2024
LATEST

put some break points in the debugger. does it get a hit in the entry point function?

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