I've reached a point where I'm using a number of masking elements and one thing I'd like to do is use a ramp as a value mask, but not just one. I'd like a reflective ramp and/or maybe a washboard of white/black/white/black to use as an alpha for a metal sheen effect, but I can't figure out how to go beyond just a basic 1-2 gradient.
I've tried to use colorama, looked at tutorials and nobody covers this. They use colorama to go in all sorts of directions that I find just...not useful for rampking/masking. Then I use it and I can get the wheel to cyle through but not like a gradient, just full colors. Just frustrating.
Am I going about this the wrong way? How do people create complex ramping patterns?
Layer styles would be an alternative, but yes, Colorama is way to go. Hard to say where you go wrong without a screenshot, though. Perhaps you need to pre-compose something, perhaps you need to fiddle with settings for input phase and channels in Colorama, perhaps something else.
Here's a screengrab. I just don't get this thing. All the tutorials are about doing "Crazy wacky" things. I'm like, great, can you show me how to just use it so I have color 1 color 2 color 3 in a gradient? So far I haven't found anything. They all involve repeaters and alternate methods or involve image tinting.
I haven't found one colorama tutorial that says 'this is how you create a multi-colored gradient across a solid.'
You need to add a Ramp effect before the Colorama. The effect by itself of course won't do much on a solid. For your metal glare palce the Ramp stops diagonally, then add more ticks to the colorama wheel to create the alternating glare stripes. Animate the phase to make it sweep across the solid.
Just now getting back to this. Thanks Mylenium!